Hi everyone. This is my first post on this forum, although I was semi-active at various times on the M6 boards back when I spent too much time Orbiting.
I am getting interested in making meshes and such, and one thing that's outside my realm of experience is how planets work. I know that it's been asked before (here, for instance) about how to define a non-spherical planet. I've read a bit and here's what I know.
The version of a planet that gets rendered to the screen depends on the planet's size on the user's screen. If it's going to show up as a single pixel, it's not rendered with full cloud layers and such, but if it's going to take up the entire screen then you get the full Monty.
Planet configuration files have a Max Resolution setting. If it's 0, then a textured mesh is always used to render the planet.
Planets that are not rendered as a textured mesh or single colored pixel are rendered by showing the appropriate pieces of the spherical surfaces of those planets with the appropriate pieces of texture. The size of the spherical pieces and the textures rendered on them depend on the planet's size on the screen. This is the selector for level 8, level 11, level 14, etc. textures.
Is all that right so far?
What I definitely do not know is how a person can properly make a very large non-spherical planet. Or, for that matter, a mostly spherical planet with some parts of the surface built as meshes when you get close enough. For instance, mountains. Are they doable without a single mega-mesh for an entire planet?
I'm curious to learn more, so please don't be shy about telling me anything, no matter how basic or how advanced it is. Thanks!
I am getting interested in making meshes and such, and one thing that's outside my realm of experience is how planets work. I know that it's been asked before (here, for instance) about how to define a non-spherical planet. I've read a bit and here's what I know.
The version of a planet that gets rendered to the screen depends on the planet's size on the user's screen. If it's going to show up as a single pixel, it's not rendered with full cloud layers and such, but if it's going to take up the entire screen then you get the full Monty.
Planet configuration files have a Max Resolution setting. If it's 0, then a textured mesh is always used to render the planet.
Planets that are not rendered as a textured mesh or single colored pixel are rendered by showing the appropriate pieces of the spherical surfaces of those planets with the appropriate pieces of texture. The size of the spherical pieces and the textures rendered on them depend on the planet's size on the screen. This is the selector for level 8, level 11, level 14, etc. textures.
Is all that right so far?
What I definitely do not know is how a person can properly make a very large non-spherical planet. Or, for that matter, a mostly spherical planet with some parts of the surface built as meshes when you get close enough. For instance, mountains. Are they doable without a single mega-mesh for an entire planet?
I'm curious to learn more, so please don't be shy about telling me anything, no matter how basic or how advanced it is. Thanks!