Linguofreak
Well-known member
I know that several people on OF have in the past developed projects that have involved, as part of their scope, randomly generating planetary systems (OrbiterGalaxy and Spaceway jump immediately to mind, both are defunct, as I recall).
I know that a lot of hobbyist code has used some variation on the "accrete" algorithm from the '70's, but that it has the limitation of not modeling hot Jupiters, and I believe, not modeling binary systems.
Can anybody comment on more modern open-source hobbyist or low-level-academic code (low-level-academic meaning doesn't require a graduate degree to work with, runs on consumer hardware, as opposed to billion-particle n-body simulation requiring three months of compute time on some massively-parallel-data-center-filling-monster, etc)? Or does everybody pretty much still use accrete?
I know that a lot of hobbyist code has used some variation on the "accrete" algorithm from the '70's, but that it has the limitation of not modeling hot Jupiters, and I believe, not modeling binary systems.
Can anybody comment on more modern open-source hobbyist or low-level-academic code (low-level-academic meaning doesn't require a graduate degree to work with, runs on consumer hardware, as opposed to billion-particle n-body simulation requiring three months of compute time on some massively-parallel-data-center-filling-monster, etc)? Or does everybody pretty much still use accrete?