after 4 days since i started my initial plan, Port grover is 80% finished.
the reason ive not posted this is because i didnt want to get it started, then hit a speedbump, then look like a complete orbi-noob, like what has hapened with my previous projects, but now, im sure this will be ready by tuesday (this tuesday!!!)
its basically a futuristic comsodrome, located just a little north of the equator, on the western coast of Africa (probably on land bought by ESA or someone who wanted to launch into GEO easily)
its designed to accomodate XR5s mostly, but its huge size means that anything smaller can launch as well. its runway is long enough for a fully laden XR5 to take of unassisted.
the hangars are much larger than their hosts, so if people release more vessels that are slightly bigger than the XR5, there shouldnt be a problem. also, if people release something slightly bigger than an XR2, they might be able to get them into the small hangars, and i might make a medium sized one in a future version if it seems logical (if the XR3 ever comes out and it turns out to be the people carrier of spacecraft (the XR2 being a sports car and the XR1 being a go-kart)
her are some shots of the heavy and light hangars, accomodating an XR5 and an XR2 respectivley. the central "hangars" are two way and used for Loading/unloading XR5s before and after missions, they are the same dimensions as the Heavy hangars but 1.5x longer:
since starting, I changed the layout only once, and im happy with the final plan at least
then i started putting in taxiways, one "runway" at a time, and after a couple of days (almost exactly half my time spend in just making a texture for my hangars) i had this working addon, just worthy of OHM
but im not happy yet, i still have the following things to do:
a complete redo of the hangar textures, i realised after finishing them that i could optimise them to increase their quality threefold without any additional strain on hardware
add some simpler base objects to make it look more... habitated
work on the runway/main taxiway lighting system, not going into too much detail, but i only have one BEACONARRAY in at the moment, and i think i could do a little more without going too crazy
a quick personal beta test, pracitality mostly, checking that vessels can move around it easily and the PAPI and VASI arent too "Atlantis Shuttle-y"
and after that, it should be ready to hit the database, hope to bring it too you soon!
the reason ive not posted this is because i didnt want to get it started, then hit a speedbump, then look like a complete orbi-noob, like what has hapened with my previous projects, but now, im sure this will be ready by tuesday (this tuesday!!!)
its basically a futuristic comsodrome, located just a little north of the equator, on the western coast of Africa (probably on land bought by ESA or someone who wanted to launch into GEO easily)
its designed to accomodate XR5s mostly, but its huge size means that anything smaller can launch as well. its runway is long enough for a fully laden XR5 to take of unassisted.
the hangars are much larger than their hosts, so if people release more vessels that are slightly bigger than the XR5, there shouldnt be a problem. also, if people release something slightly bigger than an XR2, they might be able to get them into the small hangars, and i might make a medium sized one in a future version if it seems logical (if the XR3 ever comes out and it turns out to be the people carrier of spacecraft (the XR2 being a sports car and the XR1 being a go-kart)
her are some shots of the heavy and light hangars, accomodating an XR5 and an XR2 respectivley. the central "hangars" are two way and used for Loading/unloading XR5s before and after missions, they are the same dimensions as the Heavy hangars but 1.5x longer:
since starting, I changed the layout only once, and im happy with the final plan at least
then i started putting in taxiways, one "runway" at a time, and after a couple of days (almost exactly half my time spend in just making a texture for my hangars) i had this working addon, just worthy of OHM
but im not happy yet, i still have the following things to do:
a complete redo of the hangar textures, i realised after finishing them that i could optimise them to increase their quality threefold without any additional strain on hardware
add some simpler base objects to make it look more... habitated
work on the runway/main taxiway lighting system, not going into too much detail, but i only have one BEACONARRAY in at the moment, and i think i could do a little more without going too crazy
a quick personal beta test, pracitality mostly, checking that vessels can move around it easily and the PAPI and VASI arent too "Atlantis Shuttle-y"
and after that, it should be ready to hit the database, hope to bring it too you soon!