GalaxyWanderer
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Hello, I have been making planets and asteroids with custom terrain(meshes) in a sculpting program, and I have two questions:
Are there any limits to how BIG an object can be in orbiter? I will be making these as objects and it wouldn't do of my planets were limited to 5km due to some stupid size limit.
In addition, these asteroids and planets are incredibly detailed on a macroscopic scale. Grath, for example, is a supermassive and structurally deficient planet, owing to a high speed asteroid impact that nearly broke the planet apart and resulted in a complete remelting of its nearly-frozen core. The entire planet is covered in rifts and ridges, with a huge impact crater on one side and a massive uplifted bulge on the opposite side. Many volcanoes have formed in the uplifted regions and the crater, and around the rifts and ridges. The entire planet has been resurfaced and is now highly unbalanced due to the shifting of mass away from the center of rotation, which causes great tidal forces to act on the planet's interior(Grath used to be tidally locked to it's primary before the impact). These tidal forces have caused a runaway reaction, as the forces heat up the mantle, causing volcanoes in the bulge to erupt and pile up even MORE materials in the bulge region, making the tidal forces even worse. Eventually, Grath will slowly tear itself apart midway between the crater and the bulge and form two new planets.
Since these planets are so detailed, they come up at around 50,000-200,000 triangles, on average(with some outliers). Will I have to do some special stuff to get these to work?
Anyone who could answer these for me would be a great help!
Are there any limits to how BIG an object can be in orbiter? I will be making these as objects and it wouldn't do of my planets were limited to 5km due to some stupid size limit.
In addition, these asteroids and planets are incredibly detailed on a macroscopic scale. Grath, for example, is a supermassive and structurally deficient planet, owing to a high speed asteroid impact that nearly broke the planet apart and resulted in a complete remelting of its nearly-frozen core. The entire planet is covered in rifts and ridges, with a huge impact crater on one side and a massive uplifted bulge on the opposite side. Many volcanoes have formed in the uplifted regions and the crater, and around the rifts and ridges. The entire planet has been resurfaced and is now highly unbalanced due to the shifting of mass away from the center of rotation, which causes great tidal forces to act on the planet's interior(Grath used to be tidally locked to it's primary before the impact). These tidal forces have caused a runaway reaction, as the forces heat up the mantle, causing volcanoes in the bulge to erupt and pile up even MORE materials in the bulge region, making the tidal forces even worse. Eventually, Grath will slowly tear itself apart midway between the crater and the bulge and form two new planets.
Since these planets are so detailed, they come up at around 50,000-200,000 triangles, on average(with some outliers). Will I have to do some special stuff to get these to work?
Anyone who could answer these for me would be a great help!