I was just wondering, is it possible to render a mesh to a texture surface from a custom camera angle in orbiter? For my purposes preferably in wireframe...
You could do a projection of each vertices on the texture based on the camera angle, and then connect each vertices with the sketchpad. Good luck...
CameraMFD had that ability I think. It rendered either normal picture or "Night vision" so probably that may be a clue.
No. Even in prior discussion the clues were scarce: http://orbiter-forum.com/showthread.php?t=7245Does anybody know how Vanguard did it?