Request Runway Landing Tire Smoke

markl316

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Hi all.

I feel like this would be pretty easy to code...if a vessel touches down at faster than a certain speed, a puff of tire smoke appears. Since I know no C++ whatsoever, does anybody think they'd be able to do it?
 

markl316

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Cool...so it's already been done. How long do you think it would take somebody to implement it for maybe "universal" tire smoke?
 

orb

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There won't be done a "universal" tire smoke module, at least for all wheeled vessels, or until you can get more information from the vessel class, because (3) touchdown points you can get from a vessel now, don't need to correspond horizontally to positions of tires defined in the mesh, and which part of mesh is a wheel can't be known by external plug-in, if it isn't somehow exported by that vessel.

There is nothing like undercarriage/gear/wheels globally defined in Orbiter, but only in a vessel module. There are only 3 touchdown points somebody can try to do it with, but as I've written it won't be universal this way (but maybe with additional configuration for that tire smoke plug-in for each vessel that should define the smoke).
 

markl316

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I see, thanks for the explanation. So I guess something like computerex's addons, with a .ini file that allows the user to define the touchdown points, wouldn't work? I understand that the wheels don't necessarily correspond to the touchdown points, but why couldn't it be something like as soon as a touchdown point comes into contact with the ground at faster than a threshold speed, a puff of smoke appears at an <x,y,z> location specified by the .ini file?
 

orb

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{...} but why couldn't it be something like as soon as a touchdown point comes into contact with the ground at faster than a threshold speed, a puff of smoke appears at an <x,y,z> location specified by the .ini file?
I didn't write it couldn't be. Read from the last sentence from my previous post what's in the brackets.
 
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