- Oct 17, 2007
- Reaction score
- Dallas, TX
Yes. But for some reason. It never goes to the clbkVCMouseEvent area where to turn on/off the MFD.On group and texture is fine, but each button needs is it's own area of the texture.
Did you define the VC buttons active areas in DefineMFDButtons() with correct xyz coordinates?
Also MFD1 buttons are the same for MFD2 and 3. So if I turn MFD1 off in the NON VC view all the mfd buttons are off