YesCan you bend the knees, ankles and waist ?
---------- Post added 02-28-20 at 07:22 AM ---------- Previous post was 02-27-20 at 05:21 PM ----------
So an issue. The OMS texture
Code:
// --------------------------------------------------------------
// Initialise the thrusters for the orbital maneuvering system
// --------------------------------------------------------------
void Atlantis::CreateOMS()
{
th_oms[0] = CreateThruster (THRUSTREF_OMSL, THRUSTDIR_OMSL, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
th_oms[1] = CreateThruster (THRUSTREF_OMSR, THRUSTDIR_OMSR, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
// we don't yet define a thruster group for the OMS engines
// They will be assigned to the MAIN group as soon as the ET is jettisoned
for (int i = 0; i < 2; i++)
AddExhaust (th_oms[i], 4.0, 0.5);
PARTICLESTREAMSPEC OMSex = {
0, .5, 1000, 5.0, 06, 0.1, 1.5, 0, PARTICLESTREAMSPEC::EMISSIVE,
PARTICLESTREAMSPEC::LVL_LIN, 1, 1, PARTICLESTREAMSPEC::ATM_FLAT, 6e7, 12e7
};
AddExhaustStream(th_oms[0], _V(-1, 0, -15), &OMSex);
AddExhaustStream(th_oms[1], _V(1, 0, -15), &OMSex);
}
In regular graphics similar but the particles disappear faster.