Discussion Space: 1999 updates ?

try this

Still no exhaust


On the depot still playing with the height. They fall down but no bounce high

Try this module
 

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Looks like the new airlock points work.

EDIT: Another question, though. Is the terrain around the MBA site supposed to have a texture? Mine is just white.
 
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exhaust textures.
Do you mean no thrust or no exhaust textures?

Code:
 PROPELLANT_HANDLE TANK;
    TANK = CreatePropellantResource (FUELMASS);

    // ***************** thruster definitions *******************
    th_main = CreateThruster (_V(0,0,0), _V(0,0,1), 13000000, TANK, ISP);
    CreateThrusterGroup (&th_main, 1, THGROUP_MAIN);
        
    th_retro = CreateThruster (_V(0,0,0), _V(0,0,-1), 13000000, TANK, ISP);
    CreateThrusterGroup (&th_retro, 1, THGROUP_RETRO);
//th_hover = CreateThruster (_V(0,0,0), _V(0,1,0), 1300, TANK, ISP);
//    CreateThrusterGroup (&th_hover, 1, THGROUP_HOVER);
    
    //AddExhaust (th_main, 5, .25, _V(1.7,0, -6.7), _V(0, 0,-1));
    //AddExhaust (th_main, 5, .25, _V(-1.7,0, -6.7), _V(0,0,-1));
    
    AddExhaust (th_main, 7, .75, _V(-.125,1.934, -58.11), _V(0,0,-1));
    AddExhaust (th_main, 7, .75, _V(-4.125,-1.934, -58.11), _V(0,0,-1));
    AddExhaust (th_main, 7, .75, _V(4.125,0, -58.11), _V(0,0,-1));
    AddExhaust (th_main, 7, .75, _V(-.125,0, -58.11), _V(0,0,-1));

And I get:
.\UPROBEFRONT.CPP(182) : error C2660: 'UPROBEFRONT::AddExhaust' : function does not take 5 arguments
.\UPROBEFRONT.CPP(183) : error C2660: 'UPROBEFRONT::AddExhaust' : function does not take 5 arguments
.\UPROBEFRONT.CPP(184) : error C2660: 'UPROBEFRONT::AddExhaust' : function does not take 5 arguments
.\UPROBEFRONT.CPP(185) : error C2660: 'UPROBEFRONT::AddExhaust' : function does not take 5 arguments

Not sure what is going on. It is the same code from the rear section which has exhuast.



On the MBA look at post #7.http://www.orbiter-forum.com/showthread.php?t=18953. You have to add the lines to the base.cfg.
 
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Ok got the exhuast on the cm. Now back to the how to fly the cm and rear section. One thought would be if they are attached set a camera point for the rear to be in the cockpit of the cm.

This is the result.
probecockpit.jpg


if I move more forward I run into a clip issue.
probecockpit2.jpg



I have this set
Code:
SetClipRadius(0.01);


So any thoughts or ideas?

One thought not sure if possible is have 1 vessel that when detach it is deleted and then the 2 appear. Not sure if that is possible.
 
Try this UltraProbe:
http://www.4shared.com/file/Vtz0Muod/ULTRAPROBE3.html

Keys: V selects Camera view, G opens/closes legs on the CM. J/K attach the cm to the rear section. 5 open inner top hatch 6 raises/lowers the inner ramp
Ultraprobe docked to Centauri

ultraprobe3.jpg


ultraprobe3a.jpg


ultraprobe3c.jpg


interior view from rear section. So that you can fly via the rear section when the CM is attached.

ultraprobe3b.jpg
 
In that upload, the "Vessels" folder is labeled "Vessel". Therefore, when it tries to load the config file, it crashes because the config files weren't extracted into the proper "Vessels" folder.

Also, I think the clipping distance on the rear section is off, the model clips from a lot further away than it should.
 
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Here's a picture.
 

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  • uprobeclip.jpg
    uprobeclip.jpg
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Not sure why. I kinda saw this but I zoomed out and it was fine.

According to meshwizard the length of the rear section is 117.469. I have the size set to 117

Code:
SetSize (117);//117
	SetEmptyMass (420000.0);
	SetCameraOffset (_V(0,0,59));
	SetCameraDefaultDirection (_V(0,0,1));
	InitNavRadios (4);
	SetRotDrag (_V(0.2, 0.2, 0.05));
	SetCW (0.35, 0.35, 2, 6);
	SetCrossSections (_V(250,600,38));
	SetPMI (_V(272, 285, 16));
	EnableTransponder (true);
SetClipRadius(0.01);
 

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  • ultraprobe4.jpg
    ultraprobe4.jpg
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New buildings? Freakin' sweet!

Are the interiors going to be at ground level to walk around in?
 
Are the interiors going to be at ground level to walk around in?

Yes. There will be 7 domes. Only one had a monitoring station. So only Dome 4 has a interior.
JDOME4N.jpg

JDOME4M.jpg

JDOME4K.jpg



One other thing I need to do is add 4 docking tubes to the Centauri on the bottom hub.
 
Love the domes! Will these be a different addon from Moonbase Alpha, or will they be integrated into the main Moonbase Alpha addon?
 
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Just got my laptop back! We'll integrate the domes into the Moonbase Alpha environment. Still a work in progress.
 
I am reworking the Hawk by adding side RCS thrust:
hawkexhaust.jpg


The Hawk had only 2 sets. Should it have another set upfront? if so where?

Also added RCS thrusters to the Metaprobe:
metaprobeexhaust.jpg


Now it has 4 sets 2 sets in the front and aft
 
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Real life has prevented me from helping lately, but I'm still checking the forum frequently. Progress has been remarkable!

The RCS look really great. It gives the models that extra "reality" factor!
 
It has been suggested to alter the RCS on the Hawk like this:
hawkimage.jpg


Add another set of RCS thrusters to the CM and aft section of the UltraProbe.

I need to add RCS to the Spacedock. Maybe add 4 docking tube on the bottom hub to allow a total of 8 vessels to dock there.

Here is what the J3 waste area looks like now.

JDOMES.jpg

JDOMES1.jpg

JDOMES2.jpg

JDOMES3.jpg
 
Centuri Space Dock

Ok I have added RCS thrusters but when I go ATT up it wants to pitch.

th_group[0]=th_rcs[1];
th_group[1]=th_rcs[6];
th_group[2]=th_rcs[11];
th_group[3]=th_rcs[16];
CreateThrusterGroup(th_group,4,THGROUP_ATT_UP);

th_rcs[1]=CreateThruster(_V(6,0,10),_V(0,1,0),PB_MAXRCSTH,TANK,PB_ISP);
th_rcs[6]=CreateThruster(_V(-6,0,10),_V(0,1,0),PB_MAXRCSTH,TANK,PB_ISP);

th_rcs[11]=CreateThruster(_V(6,0,-10),_V(0,1,0),PB_MAXRCSTH,TANK,PB_ISP);

th_rcs[16]=CreateThruster(_V(-6,0,-10),_V(0,1,0),PB_MAXRCSTH,TANK,PB_ISP);



Also I think if a vessel is docked on one arm it throws the Cog gravity off and the station starts to spins.

Is there a fix to that?
 
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