Weird. The game is eating up all my RAM even in scenarios without planets, made before the update. Task Manager tells me it's using less than 2GB, but about 5GB gets cached on top of that. I do hope the game becomes playable again. This is why I hate being forced to always use the current version, though I suppose I shouldn't gripe about that in an early access game.
They're really stretching out early access, aren't they?
I always thought that early access shouldn't last more than 1 year.
Indeed. To be fair, they are adding new content, but there's no end in sight to this feature creep.
Well, they are using the Early Access for developing their real core product, which is the RAGE engine.
... because others came out after them that did both.
They need to gamify the existing thing, not add features that'll take years more to develop.
There's no game in Space Engineers. The entertainment value is in building your ship and exploring, with a little bit of survival... but that's it. There's no point to it.
Minecraft gets away with it because when you build something, it's not so that it works, it's so that you can look at it. But in SE, when you build something, you want to take it for a spin and / or shoot stuff, but there's very little to do.
And also, how different is that to Orbiter?
Orbiter isn't selling itself as a game, SE is.
Ah, I forgot. Orbiter is not a game.
Is Lego a toy?