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General Question Spacecraft3 Vessel as Config Vessel

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hi there,

i am at the moment it the planing phase of building a space station, already have a name MSS, "My Space Station" :rofl:

the station will consist mostly the Various Space Station Modules by joseph morgan

every module in that add-on pack is a spacecraft3. i don't see the need to have modules without any propulsion and any animation configured as spacecraft3 vessels. especially since the number of spacecraft3 vessels is limited per scenario i want to edit them as .cfg vessels so i have some freedom to expand the station in the future.

i took a look at the spacecraft3 and 3dModel documentation and it looks possible.

i would be happy for every advice and tips you have in store for me.
 
What is the limit of SC3 vessels in a scenario ?
 
the spacecraft manual says that the number is 10
 
I'm certain I've exceeded that limit without any issues.

---------- Post added at 06:55 PM ---------- Previous post was at 06:49 PM ----------

Making a .cfg is very simple.
Here's one I made for one of the cargo modules in the Descartes add-on:
Code:
;  Configuration file for Space Station Building Blocks  
Meshname = burchismo\Cargo51
Mass = 10000
Size = 15
Inertia = 10 10 3
; === Docking ports ===
BEGIN_DOCKLIST
 0    0     9.961     0  0  1    0  1  0
 0    0    -9.961     0  0 -1    0  1  0
END_DOCKLIST
; === Attachment specs ===
BEGIN_ATTACHMENT
P 0 -4.623 0    0 -1  0    1 0 0   X1 
P 0  4.4   0    0  1  0    1 0 0   X2
P 0  0 9.961    0  0  1    0 1 0   x3
P 0  0 -9.961   0  0 -1    0 1 0   x4
END_ATTACHMENT
For reference, here's the .ini file it started out as:
Code:
[CONFIG]
MESHNAME="burchismo\Cargo51"
FOCUS=1
SIZE=15
EMPTY_MASS=10000
LAUNCH_PT1=(4,-1.75,5) 
LAUNCH_PT2=(-4,-1.75,5)
LAUNCH_PT3=(0,-1.75,-5)
LAND_PT1=(4,-1.75,5)
LAND_PT2=(-4,-1.75,5)
LAND_PT3=(0,-1.75,-5)
; === Docking ports ===
[DOCK_0]
POS=(0,0,9.961)
DIR=(0,0,1)
ROT=(0,1,0)
[DOCK_1]
POS=(0,0,-9.961)
DIR=(0,0,-1)
ROT=(0,1,0)
 
 
[CHILD_ATTACH_0]
POS=(0,-4.623,0)
DIR=(0,-1,0)
ROT=(1,0,0)
LOOSE=1
ID="CG1"
 
[CHILD_ATTACH_1]
POS=(0,4.4,0)
DIR=(0,1,0)
ROT=(1,0,0)
LOOSE=1
ID="CG2"
 
[CHILD_ATTACH_2]
POS=(0,0,9.961)
DIR=(0,0,1)
ROT=(0,1,0)
LOOSE=1
ID="DOCKING_PORT_ONE"
 
[CHILD_ATTACH_3]
POS=(0,0,-9.961)
DIR=(0,0,-1)
ROT=(0,1,0)
LOOSE=1
ID="DOCKING_PORT_TWO"
You may need to make up PMI numbers and you'll need to convert the attachment points and docking point numbers to a different format but it's pretty intuitive.
 
thank you very much pattersoncr, that example helped me a lot!

i exceeded the limit myself a few times but a some random problems, that i could not reproduce every time.

i thought it would be harder, but still 2 questions remain.

#1 how do i have to save the cfg-vessel so it can be spawned with the scenario editor?

#2 i have these values in the original sc3.ini file:

Code:
PMI=(6.94,2.25,6.94)
CROSS_SECTION=(47.7,20.25,47.7)

can i just copy them to the cfg-vessel?


i noticed a nice side-effect, my framerate went about up :)
 
#1 how do i have to save the cfg-vessel so it can be spawned with the scenario editor?

By saving it. CFG vessels are listed in the scenario editor, if I recall correctly, they appear at the bottom of the list. So you have all the DLL'ed vessels in alphabetical order then all the cfg vessels in alphabetical order.

---------- Post added at 11:34 ---------- Previous post was at 11:24 ----------

correction, it's case sensitive - so upper case at the top, lower case at the bottom. thanks for the correction TL8
 
can i just copy them to the cfg-vessel?
No, you should change them to
Code:
Inertia = 6.94 2.25 6.94
CrossSections = 47.7 20.25 47.7
 
thanks gary,

there it was hiding from me at the bottom of the list :)

edit: just saw your answer DarkWanderer

thank you!
 
My pleasure, I'm doing something similar myself so have seen the same issue.
 
holy s*** this was a huge copy & paste operation

if i have to press ctrl+c or ctrl+v on more time today i am going to scream :compbash2:

after i was finished with the cfg files i ran the mesh files through the Mesh Wizard's optimization and now i'm running 5fps better that before :)
 
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