The rings are what is bolted. What is built-in the case is the stiffener ring stub, which is where the stiffener ring is bolted.It's just the covers and the foam that goes on in the RPSF, nothing more. The stiffener rings are already there.
The rings are what is bolted. What is built-in the case is the stiffener ring stub, which is where the stiffener ring is bolted.It's just the covers and the foam that goes on in the RPSF, nothing more. The stiffener rings are already there.
Probably not... :uhh:About the APU sound: I still hear them running when inside the Orbiter flight deck (internal view)
This is not supposed to happen, right?
Probably not... :uhh:
I'll make it external only when I get home tonight.
I thought it was an issue on my end only since I have some weird stuff happening with Orbiter sound. For example during first stage if I switch the view to another vessel (i.e. the ISS) and then go back to SSU view the engines sounds is gone (as if I was already in second stage) this doesn’t always happen though. Also if I zoom away from the orbiter the SSME sound level does not decrease but it keeps the same volume instead.
I recently changed the SSME-sustain sound with a customized .wav file. Maybe this could be causing these issues?
BTW: why would you switch to the ISS during first stage? :shrug: :lol:
Are using just OrbiterSound? I'm thinking that this might be another OrbiterSound bug related to Orbiter 2016, OrbiterSound isn't fully compatible with Orbiter 2016, which is why dbeachy1 developed XRSound. XRSound can take full advantage of OrbiterSound implementations through a special bridge module developed by face, which can be found here: [ame="https://www.orbithangar.com/searchid.php?ID=7209"]SoundBridge[/ame]Cause I totally trust your ascent guidance system :lol:
To be more clear the issue happens when I select another vessel (not just switching the view target) and even after replacing the .wav file with the originsl one
I'm still not convinced as this document on damages that the STS-1 SRBs suffered, mentions the forward stiffener ring on page 21: https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19820012361.pdfThe rings are what is bolted. What is built-in the case is the stiffener ring stub, which is where the stiffener ring is bolted.
Jesse More said:We have a major question that the program is looking at right now, and we probably won't get any good data on that until later downstream, and our question among others that is currently on the table about the graphite/epoxy cases today, is can we reuse them? You know, currently we reuse the steel cases. The Shuttle returns, it has engines the back, the SRBs are returned. They have parachutes on them. We go back and retrieve the SRBs and go through and refurbishment cycle on to reuse them. For the graphite/epoxy cases , we are doing some final testing at this point in time, and we are not sure whether or not we can reuse those filament wound cases after we fly them and they come back and impact the ocean. We have not made an determination like that, so we are not planning to get out of the steel SRB business at this point in time. We have a lot of additional work on the filament wound cases.
Are using just OrbiterSound? I'm thinking that this might be another OrbiterSound bug related to Orbiter 2016, OrbiterSound isn't fully compatible with Orbiter 2016, which is why dbeachy1 developed XRSound. XRSound can take full advantage of OrbiterSound implementations through a special bridge module developed by face, which can be found here: SoundBridge
Could you try that and see if the problem goes away? If so, it isn't an SSU problem but rather an OrbiterSound problem
I believe this is how it is implemented in XRSound, if that's what you're using. You should bring that up in the official XRSound feedback thread: https://www.orbiter-forum.com/showthread.php?t=39240During SRBs ignition, I can zoomin/zoomout very quickly and hear the volume increase/decrease, but I realized as soon as the sound switches to "sustain", the volume will remain the same depending on the distance I was from the Orbiter in external view (F2) untill SRB Sep, even when the volume should decrease as we're leaving the atmosphere, it does not.
GLS: Is there any plans to save/load HUD settings like declutter level and brightness? Speaking of HUD decluttering, could an auto declutter feature be implemented to ease the high workload during the final approach?
Thanks, I missed this initially as none of the test scenarios had the relevant sections.Aren't they being saved/loaded?
When you say that you're "using the SoundBridge module", do you mean you're using it straight up on its own or in addition to XRSound? The last part is important. The SoundBridge module isn't a standalone module, it's a bridge module that is to be used to bridge the API calls specific to XRSound and the API calls that are specific to OrbiterSound. So, it should only be used with XRSound enabled, in fact that's why it should be allowed to overwrite the original OrbiterSound.dll file in Modules/Plugin.
A script, where one could define an action (click switch S6 of panel P3) and a trigger (MET > 50 && H < 300) would be nice... but would require time and work.
Speaking of HUD decluttering, could an auto declutter feature be implemented to ease the high workload during the final approach?
Can you post the scenario?After the new aerosurfaces updates I noticed the following: SSU scenario saved after ET SEP and post SSME dump; when the scenario is launched from the saved state the orbiter shows the elevons in full up deflection and rudder in full right. Any idea why is this happening?