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I'm using my Westcott UK base to start work using the Orbiter beta(r.13, Mar 7, 2015). Its working ok, I get this result:
http://i89.photobucket.com/albums/k207/Notebook_04/15.08.16 21-20-33 GL-01_zpsgu6qldt1.jpg
The surface tiles are below ground level. As I understand, surface tiles are being "deprecated" in the next release of Orbiter?
How do I go about making hi-res areas for bases? Is it to be textures on meshes as ground planes, or have I missed the plot.
Fort brought this point up about page 20 in the Beta thread, but it didn't seem to get resolved. I've gone through all(yes all) the threads about this but not a lot of info so far. Anyone point me to the relevant bits?
EDIT: Fort's comments are on pages 6,7. Quicker than I thought...
All input appreciated
N.
http://i89.photobucket.com/albums/k207/Notebook_04/15.08.16 21-20-33 GL-01_zpsgu6qldt1.jpg
The surface tiles are below ground level. As I understand, surface tiles are being "deprecated" in the next release of Orbiter?
How do I go about making hi-res areas for bases? Is it to be textures on meshes as ground planes, or have I missed the plot.
Fort brought this point up about page 20 in the Beta thread, but it didn't seem to get resolved. I've gone through all(yes all) the threads about this but not a lot of info so far. Anyone point me to the relevant bits?
EDIT: Fort's comments are on pages 6,7. Quicker than I thought...
All input appreciated
N.
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