Why are you still using water? Methane is better.
Methane it is.
Honestly I don't think that'd be very efficient. I'd imagine that when you impact the propellant with a fusion particle, it's going to lose velocity heat up the propellant anyway; the mass flow of the fusion products is low and it'll be far more efficient to spread the energy to the propellant thermally.
I don't think I've ever seen a design that uses kinetic energy to impart exhaust velocity...
The math I worked earlier worked on the mathematical model of the water taking kinetic energy from the rest of the mass flow. It reduces exhaust velocity, I know, but adds thrust. Like I've said a number of times... :shifty:
Methane breeding shouldn't be very difficult at all; and it probably does expand much more greatly when heated, so it's probably a better choice.
And I
did note significant thrust would be added due to transfer of thermal energy, i.e., heating the propellant.
I'm pretty confused with what you're saying. The plasma will be at a far lower pressure than anything coming out of a garden hose, you can pretty much only redirect it with magnets and those will tend to be very heavy...
?
I really need to write up a simple diagram/blueprint...
Massive force of the fusion reaction? Those will be pretty high energy particles, but the pressure inside the reactor won't be that high. Also the problem of air getting into the fusion chamber after ignition, or the pressure from the expanding propellant, and that would have to be contained and directed out of the nozzle...
Maybe one option is to have some sort of fusion plasma set up (somehow) and then have a layer of propellant surrounding it, cutting it off from the rest of the engine; the pressure inside the bubble would have to be pretty high- it'd basically be like a nuclear gas core rocket. But keep in mind this is an extremely vague idea that I came up with, without any further number-crunching or qualified opinions its validity is at best dubious.
You could still cap off the nozzle, then, and get the same effect. Fusion products may be at low pressure, but huge amounts of methane heated to thousands of degrees from a liquid state will NOT be at a low pressure at all.
Deuterium actually exists in nature, Tritium does not. You can
isolate deuterium from water. A tritium production facility would likely be far more demanding than a deuterium refinement one.
Tritium decay isn't a problem vessel-wise (though it could be with an interplanetary vessel that spends months or years in space), but it does pose a problem when you're storing tritium on the ground.
And there are still problems like the high neutron flux of D-T fusion.
Only 1.8 tons? Those systems could mass around 10 tons or more. And your reactor could mass 100 tons or more...
The concepts are nice, but numbers are required for them to have any validity. You should have seen the 'science' behind HVIPS... :facepalm:
HVIPS?
The mass used is the mass listed on Project Rho's engine list; I didn't pull it out of the air. As for the mass of the old water injection system; the system is little more than a pump, a few hoses, and a slab of alloy much smaller than the rest of the engine (just large enough for the hoses to attach to), I highly doubt it'd weigh 1/2 as much as the rest of the engine. But for the sake of argument, in the MCF design I'm working below the mass of the water injection system is
greater than the mass of the rest of the engine, by 3x.
Finally found what I was looking for...
MC Fusion.
(Cylindrical Geometry)
As listed:
Thrust Power:
200 GW
Exhaust Velocity:
8,000,000 m/s
Thrust:
50,000 N
Mass:
600 kg
Thrust/Mass (T/W):
83 m/s^2
The Thrust Power of 200 GW really concerns me in terms of heat radiation. The vehicle in mind will have large wings; perhaps the entire upper wing surface can be used as a radiator? Not that I've actually done the math to find radiating area yet... :shifty:
Anyways, I'm going to arbitrarily choose a mass ratio of 1.2, since we now have an Exhaust Velocity of 8,000 KM/S :blink:.
What I'm going to find here is the exhaust velocity required for orbit with a mass ratio of 1.2 and Delta-Vee of 11,000 m/s.
Since the propellant injection system decreases Exhaust Velocity, this will be the new one...
Dv = Ve * ln[R]
Ve = Dv / ln[R]
Ve = (11,000) / ln[1.2]
Ve (required) = 60,332.96
Now, since I only need an exhaust velocity of 60,333 m/s, and the MCF gives 8,000,000, I can find how much propellant injection would lower my exhaust velocity to 60,333 m/s.
Ve (MCF) = 8,000,000
Sqrt (8,000,000 / 60,332.96) = Sqrt (132.6)
= 11.5
So, on average, the new propulsion system will have a mass flow 11.5x greater, but using the same amount of Fusion fuel, so the mass flow is 11.5x greater but energy is still the original number; making the average performance through the ascent as such:
Propellant Injection Rate:
11.5x normal
Thrust Power:
17.39 GW
Exhaust Velocity:
60,333 m/s
Thrust:
575,000 N
Mass:
2,400 kg (I added 1,800 kg)
Thrust/Mass (T/W):
240 m/s^2
Referring to the earlier math above this, the max Exhaust Velocity of the engine system is 132.6x greater than what's needed. Since the mass ratio is fixed in the design of the vehicle, we can say the Exhaust Velocity is directly proportional to the Delta-Vee. So, by changing the Exhaust Velocity with Methane injection, we're changing the Delta-Vee.
Now in order to make it to orbit, the
average delta-vee through the ascent has to be 11,000 m/s, and thus the
average Exhaust Velocity through the ascent has to be 60,332.96 m/s.
However, I can increase injection at the beginning of the flight, and decrease it near the end to optimize thrust (similar to how the STS uses SRB's to increase thrust at launch), much greater thrust is needed to overcome aerodynamic drag and to climb to leave the atmosphere and to overcome gravitational dragging through the ascent. However, as the effect of gravity becomes weaker through the ascent, less thrust is needed.
To make the math easier, I'll assume my propellant injection rate is linear; at MECO, I will have no injection, and thus 132.6x the average Exhaust Velocity. At Ignition, I will be at the opposite end of the scale with 1/132.6x the average exhaust velocity, but a much greater thrust.
MECO exhaust Velocity: 8,000,000 m/s.
Average Exhaust Velocity: 60,332.96 m/s.
Ignition Exhaust Velocity: 60,332.96/132.6 = 455 m/s (Holy Crap! Model rockets have an exhaust velocity better than that! :blink: I'll work with this number anyways; the point of this excercise is to find the max thrust I could get out of this system.)
Ignition Engine Propellant Injection Rate:
Sqrt (60,332.96 / 455) = Sqrt (132.6)
= 11.5
Ignition Engine Performance:
Propellant Injection Rate:
11.5 * 11.5
= 132.5x normal
Thrust Power:
1.5 GW
Exhaust Velocity:
455 m/s
Thrust:
6,612,500 N
Mass:
2,400 kg
Thrust/Mass (T/W):
2,755 m/s^2
MECO Engine performance (Same as listed under Project Rho's Engine list)
Propellant Injection Rate:
1x normal
Thrust Power:
200 GW
Exhaust Velocity:
8,000,000 m/s
Thrust:
50,000 N
Mass:
2,400 kg
Thrust/Mass (T/W):
20.8 m/s^2
As you can see, the performance of the engine can be changed drastically... I think I can rule this out, though; simply put that's too wide a range of acceleration and propellant injection for the vehicle to undergo.
It seems no injection would make a great OMS system, assuming it can be ignited easily in a vacuum.
Keep in mind the information above is with a Mass Ratio of 1.2. With a mass ratio of 1.5:
Dv = Ve * ln[R]
Ve = Dv / ln[R]
Ve = (11,000) / ln[1.5]
Ve (required) = 27,129
Ve (MCF) = 8,000,000
Sqrt (8,000,000 / 27,129) = Sqrt (294.89)
= 17.17
Which would give an average ascent engine performance of:
Propellant Injection Rate:
17.17x normal
Thrust Power:
11.65 GW
Exhaust Velocity:
27,129 m/s
Thrust:
858,500 N
Mass:
2,400 kg
Thrust/Mass (T/W):
357.7 m/s^s
Since we've already established that the performance is capable of varying
greatly for different injection rates, I think it's safe to assume with 2x the injection the Thrust could easily be raised to 1,717,000 Newtons, which would yield 1/4 the Exhaust Velocity of the average.
I haven't seen any figures for it, but you can try to figure it out using the specific heat of your coolant, among other things...
I think I remember a site for building home made liquid fueled rockets that had the equation. I'll have to dig it up sometime soon...
Difficult, yes. But this is a fusion powered SSTO, after all...
And there's always the possibility of a precooled SABRE-like engine; such an engine is being actively researched and seems far more in the near-future at least, than a SCRAM engine.
Skylon is supposed to get up to Mach 5.14 and 28.5km altitude in airbreathing mode; that could make a big difference to such a vehicle.
Considering the amount of research put into scramjets (as well as the existence of
technology demonstrators, I doubt there are such serious stumbling blocks to make them impossible universally...
Propellant injection isn't magic. Water injection isn't even the best form of propellant injection.
You can't just fix the thrust problems of a fusion engine by injecting propellant. There are a whole lot of issues that need to be addressed. It isn't impossible; just difficult.
Fission engines do not spray radioactive death everywhere (as a general rule). Only NSWR, gas core, and liquid core (debatable; you'll probably get
some fuel leakage) are truely bad offenders; a properly designed solid-core engine can release a negligible amount of radiation only.
The problem with a fission engine (that might unfortunately extend to fusion engines in some respects) is that the engine becomes radioactive after you've used it, which makes maintainance exceedingly difficult.
Another reason I'm choosing this is because It's the most advanced propulsion system. Okay, true, whatever works best is the most advanced; but this is the one that would offer the lowest mass ratio, and thus the highest payload fraction; which in turn means the easiest access to orbit, assuming it's turnaround time, and costs of maintenance are roughly similar to those of other engine systems.
Just because you have HTHL does not mean you need minimal infrastructure; you'll still need a large amount of the infrastructure needed for a VTOVL, for example. The only difference is that some aspects of ground handling might be easier.
And the landing area for a VTOVL might be less intensive to build and maintain than a runway, for example. On the other hand there are requirements that the propulsion system on a VTOVL has fulfill, that the propulsion system on an HTHL might not, for example.
Note though that "VTOVL" doesn't mean "use operation akin to the Shuttle". The DC-Y study and the DC-X test vehicle is a good example. That doesn't mean that you could run the whole vehicle with a one man operation though, but hopefully things are a bit better than they are today
True, though VTHL
does mean "use operation akin to the Space Shuttle". You have to take the entire vehicle, ready it for launch, then rotate it upwards on some sort of giant machine that can lift a multi-hundred ton spacecraft onto it's rear end. Not to mention this also necessitates a launch tower unless you launch within minutes or hours of rotating it.
Taxiing the vehicle to a pad, readying it, climbing in, then sitting in it as a giant mechanical arm points it skywards next to a launch tower does offer a lot of "rule of cool", though
.
It's just that's a lot more difficult than taxiing to a runway and doing it the airplane way. Not to mention that you've got wings for HL, anyways, which means you have great cross-range ability, then you've already got wings in place for Horizontal Takeoff. Shuttle can't do that because it has to have the ET and SRB's on during launch, due to it's huge mass ratio.
Also, another added bonus of wings is radiating area. Though cross-range ability still wins as #1 best reason to have wings. Since they're there anyways... might as well use them and not have to build a giant mechanical arm and pad.
Granted, though. A giant mechanical arm is just a motor and some hydraulics; in terms of machine complexity it's far simpler than, say, a truck.
(Honestly rule of cool in terms of the Sci-Fi story is tugging on me; but for now I'm resisting: HTHL still seems more realistic for a colony world like this IMO, though I'm not really sure either way yet.)
One thing VT does have going for it is that undoubtably HT wastes a lot of Delta-Vee turning to the desired course, as any experience in the Delta-Glider will show. Though I'm not entirely sure the Delta-Vee restrictions will be so great when the mass ratio is still less than 1.5, nevermind 2, the mass ratio of some airliners.
Perhaps a few VT pads could be available for a more expensive, but heavier payload?...
(in the story the ISV they came in on struck a micrometeorite larger than planned, depressurizing one of the TransHab sections full of cryo tubes. Current operations are underway to try and restore the module and rescue as many cryo tubes (lives) as possible. Repairing an ISV (and there's a damaged shuttle, too) would probably necessitate launching with as much equipment as possible, which means getting every last kg out of the shuttle's launch capability, which means using the VT pads...)