So I seem to be stuck with scaling issues in the XR2. I've tried two things:
1. Launching in my monitor's native resolution of 3840 × 2160. When I do, the XR2 2d panel is far too small to read.
2. Changing Orbiter's Full Screen launch resolution to 1900x1200. The panel looks fine here, but my screen doesn't stretch the image to fit the entire monitor, instead I have a small version of orbiter running in the center of my screen with black bars around the outsides.
It's odd that I don't have the same problem in the standard DG--the panels look perfect.
Has anyone solved the 4k resolution/tiny panels problem?
1. Launching in my monitor's native resolution of 3840 × 2160. When I do, the XR2 2d panel is far too small to read.
2. Changing Orbiter's Full Screen launch resolution to 1900x1200. The panel looks fine here, but my screen doesn't stretch the image to fit the entire monitor, instead I have a small version of orbiter running in the center of my screen with black bars around the outsides.
It's odd that I don't have the same problem in the standard DG--the panels look perfect.
Has anyone solved the 4k resolution/tiny panels problem?