Question Total Immersion in D3D9

Matias Saibene

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I have come to the following problem, and I want to know if there is a solution.
The question is: I installed Descartes Total Immersion and when start the scenario Orbiter produces a CTD.

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.66504e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module RWarpMFD.dll .......... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module BombMFD.dll ........... [Build ******, API 060425]
Module D3D9Client.dll ........ [Build 130712, API 100830]
Module ScreenCapture.dll ..... [Build ******, API 060425]
Module CamShake.dll .......... [Build 100811, API 100606]
Module transx.dll ............ [Build 100824, API 100823]
Module Stargates.dll ......... [Build 101014, API 100830]
Module StargatesMFD.dll ...... [Build 101014, API 100830]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 2.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module Descartes.dll ......... [Build ******, API 060425]
Module URMS.dll .............. [Build ******, API 060425]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
---------------------------------------------------------------
>>> ERROR: Invalid mesh handle. Returned NULL. (Continuing)
>>> [oapiMeshGroup | .\OrbiterAPI.cpp | 1196]
---------------------------------------------------------------
Orbiter Version 100830
D3D9Client Build [Jul 12 2013]
Exception Code=0xC0000005, Address=0x0BCDAFD9
EAX=0x00000000 EBX=0x0253FBB0 ECX=0x00000000 EDX=0x0020E940 ESI=0x00000000 EDI=0x00000000 EBP=0x0B044D7C ESP=0x009FF478 EIP=0x0BCDAFD9
C:\Users\Matías Saibene\Saved Games\Orbiter 2010\Modules\TotalImmersion\Descartes.dll EntryPoint=0x0BCDF210, Base=0x0BCD0000, Size=126976
Critical exception in gc->RegisterVisObject(0x20E940, 0x106722E0) (Descartes).
VesselClass Name = TotalImmersion\Descartes
!!! Abnormal Program Termination !!!


I had already tried this add-on in my previous 32bit computer without the D3D9 client and had worked properly.

Greetings:tiphat:.
 

romanasul

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Yeah this is a known compatibility problem between directx9 and the Total Immersion addons. The only known solution is to just play it without Total Immersion.
 

Matias Saibene

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Yeah this is a known compatibility problem between directx9 and the Total Immersion addons. The only known solution is to just play it without Total Immersion.

The problem is that when I try to run the version of Descartes without Total Immersion, the ship appears completely invisible:(.
 
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