Ok Thanks. Makes sense. Not sure why the LEr ends up upside down. I reverse the order of the last 2 points and no change
static const int ntdvtx = 3;
static TOUCHDOWNVTX tdvtx[ntdvtx] = {
{ _V(0, .001, 1.5), 1e6, 1e5, 3.2, 0.8 },
{ _V(-2, .001, -2.6), 1e6, 1e5, 3.2, 0.4 },
{ _V(2, .001, -2.6), 1e6, 1e5, 3.2, 0.4 }//,
// { _V(-2, -2.164, 1.5), 1e6, 1e5, 3.2, 0 },
// { _V(2, -2.164, 1.5), 1e6, 1e5, 3.2, 0 },
// { _V(-2, 1.6, -2.6), 1e6, 1e5, 3.2, 0 },
// { _V(2, 1.6, -2.6), 1e6, 1e5, 3.2, 0 },
// { _V(-2, 1.6, 1.5), 1e6, 1e5, 3.2, 0 },
// { _V(2, 1.6, 1.5), 1e6, 1e5, 3.2, 0 }
};
Are you sure it's the shadow that is obscuring the mesh and not the terrain? To me it looks like it's the terrain that is doing all the obscuring and not the shadow. To test this you can try disabling vessel shadows from the Visual Effects tab.Well yes. But shouldn't the mesh block the shadow below it?
I have tried different setting to get the vessel above or less in the ground and no success
{ _V(0, [B].001[/B], 1.5), 1e6, 1e5, 3.2, 0.8 },
{ _V(-2, [B].001[/B], -2.6), 1e6, 1e5, 3.2, 0.4 },
{ _V(2, [B].001[/B], -2.6), 1e6, 1e5, 3.2, 0.4 }
On Dans cars How can you drive them if you can't get them in? Depending on which pad they do sink in.
below standard sea-level.
DWORD ntdvtx = 3;
static TOUCHDOWNVTX tdvtx[3] = {
{ _V(0, .001, 20), 1e5, 1e2, 0.5, 0.005 },
{ _V(-15, .001, -20), 1e5, 1e2, 0.5, 0.005 },
{ _V(15, .001, -20), 1e5, 1e2, 0.5, 0.005 },
//{ _V(0, 5, 0), 1e5, 1e2, 0.5 }// new point just to make a closed shape (more are not needed as the crawler is unlikely to get upside down)
};
void SLSCRAWLER::clbkSetClassCaps(FILEHANDLE cfg) {
// physical specs
SetSize(6.08);
SetEmptyMass(MASS);
SetCW(0.9, 0.9, 2, 1.4);
SetWingAspect(0.1);
SetWingEffectiveness(0.1);
SetCrossSections(_V(12.16, 15.99, 9.39));
SetRotDrag(_V(0.1, 0.1, 0.1));
if (GetFlightModel() >= 1) {
SetPitchMomentScale(1e-4);
SetBankMomentScale(1e-4);
}
SetPMI(_V(3.75, 3.48, 2.23));
SetTrimScale(0.05);
SetCameraOffset(_V(0, .7, 3.121));
SetTouchdownPoints(tdvtx, ntdvtx);
SH-02:ShuttleA
STATUS Landed Earth
BASE Cape Canaveral:5
POS -80.6745295 28.5197189
HEADING 100.00
ALT 2.912
AROT -62.051 -79.897 124.244
AFCMODE 7
PRPLEVEL 0:1.000000 1:1.000000
NAVFREQ 0 0
XPDR 0
PODANGLE 0.0000 0.0000
DOCKSTATE 0 0.0000
GEAR 0 0.0000
PAYLOAD MASS 0.0 0
ATTREF 0 0 0
ADI_LAYOUT 0
END
crawler:SLSCRAWLER
STATUS Landed Earth
POS -80.6745300 28.5197190
HEADING 100.00
ALT -60.000
AROT -28.841 8.183 95.517
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
END