Spike Spiegel
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I'm having this problem where my transparent canopy material is masking certain things behind it. As you can see in the image, it's masking the Delta-Glider, but not the runway marker (or other surface buildings). It's also masking the pilot's transparent visor.
This model was created in 3DS Max 7. I used the max2msh129b plugin to import the Delta-Glider, then pulled the materials from the cockpit glass, pilot visor, and the hud glass. The pilot in my mesh is also (obviously) from the Delta-Glider. I then applied these same materials to my canopy and pilot's visor, then used the same max2msh plugin to export my model.
So, any ideas what's going on here? Most importantly, is there a way to fix it? I noticed that the Delta-Glider's glass does not cause this same effect, so there must be a way to correct it. Thanks in advance for all your help.
This model was created in 3DS Max 7. I used the max2msh129b plugin to import the Delta-Glider, then pulled the materials from the cockpit glass, pilot visor, and the hud glass. The pilot in my mesh is also (obviously) from the Delta-Glider. I then applied these same materials to my canopy and pilot's visor, then used the same max2msh plugin to export my model.
So, any ideas what's going on here? Most importantly, is there a way to fix it? I noticed that the Delta-Glider's glass does not cause this same effect, so there must be a way to correct it. Thanks in advance for all your help.