General Question UCGO XPDR beacon on MapMFD

mojoey

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Just what the title says, when I place a UCGO XPDR beacon, how can I make it show up on mapMFD, just like a base?
 
I don't think you can. The MapMFD looks at the list of bases on a planet's config file, and puts a marker at the coordinates.
 
I don't think you can. The MapMFD looks at the list of bases on a planet's config file, and puts a marker at the coordinates.

Correct. The only way to do it is to place the UCGO cargo at the same location of the base.
 
Kinda. You can give it a transponder, and home in on that. Or, select it if it's on the surface in MapMFD, and set it as the target vessel.
 
I seem to recall that MapMFD won't target vessels that are "Landed" - only ones that are "orbiting".

One slightly messy solution is to create a simple base (use stock base as an example - all you need is the location and VOR, don't need pads, etc. Just a simple text file, placed in with the regular bases (Config/Earth/Bases ?) and you'll be able to target it with MapMFD.
 
I ran into this issue not that long ago. I sent up a rocket with a bunch of supplies (read that as UCGO base boxes) to the moon, and then the plan was fly there in an XR-2 and land next to it, unload the boxes, build my base, then do science, then fly home.

The rocket (a DM tug if memory serves) was assigned a Xpndr, but since it was a vessel, none of the MFDs that are useful when landing at a base could be used. Map MFD does not show landed vessels, only ones in flight. Cannot use the Xpndr as a VOR type of thing to approach. The workaround I did was to create a base at that location, and set up a VOR to act as the Transponder, and then use it that way. This method is not very appealing to the sensibilities I know, but it does allow the object to appear on the Map and then be able to make a more economical approach and landing near by.
 
I ran into this issue not that long ago. I sent up a rocket with a bunch of supplies (read that as UCGO base boxes) to the moon, and then the plan was fly there in an XR-2 and land next to it, unload the boxes, build my base, then do science, then fly home.

The rocket (a DM tug if memory serves) was assigned a Xpndr, but since it was a vessel, none of the MFDs that are useful when landing at a base could be used. Map MFD does not show landed vessels, only ones in flight. Cannot use the Xpndr as a VOR type of thing to approach. The workaround I did was to create a base at that location, and set up a VOR to act as the Transponder, and then use it that way. This method is not very appealing to the sensibilities I know, but it does allow the object to appear on the Map and then be able to make a more economical approach and landing near by.

the thing is, I just want to see it on MapMFD so when the Arrow does an alignment burn, the Crossrange when I turn on Autoland isn't huge. One solution is to leave a vessel with a transponder (like the Azure) and home in on that
 
the thing is, I just want to see it on MapMFD so when the Arrow does an alignment burn, the Crossrange when I turn on Autoland isn't huge. One solution is to leave a vessel with a transponder (like the Azure) and home in on that

Actually, you can get the UCGO's position from the scenario editor, and BaseSyncMFD can accept latitude/longitude as a target. Adding the Azure won't help - the Azure is "Landed" and won't show up in MapMFD.

DockMFD can target any vessel , and will give you a rough idea of the distance.
 
Actually, you can get the UCGO's position from the scenario editor, and BaseSyncMFD can accept latitude/longitude as a target. Adding the Azure won't help - the Azure is "Landed" and won't show up in MapMFD.

this is a return trip, so Azure is already there. I'm not familiar with BasesyncMFD, as I use the Arrow's native autoland function
 
The Azure still won't help, because it will be "Landed". Also, UCGO cars only "exist" if the focus vessel is within a certain range (don't remember what that is).

BaseSync is easy to use, just be sure you are in Direct mode rather than Equatorial and you'll be fine.
 
range is ~10km, iirc.
my workaround is using the [ame="http://www.orbithangar.com/searchid.php?ID=3595"]Axial Velocity HUD[/ame], which will lock on to the nearest transponder other than your own vessel, and then display the range and velocity difference. Works really well for SAR missions. :)
 
Yes, but you will need to repeatedly check the vessels encountered list to make sure you get it in all the vessels it supports. Not all of them do, for some odd reason. :shrug:
 
Yeah,I have been using the axial velcoity hud for awhile,and it works great,but it won't work on the XR2s anymore,I think it has something to do vessel2 ships.
 
Ah man, don't tell me that. XR2 is my primary means of space travel at the moment. Oh well, will just have to try it on something else then.
 
I seem to recall that MapMFD won't target vessels that are "Landed" - only ones that are "orbiting".

Actually, you can target "Landed" vessels. You just have to manually type the name into the select vessel target box. It will show the vessel "orbiting", but it's position never changes.
 
Ah man, don't tell me that. XR2 is my primary means of space travel at the moment. Oh well, will just have to try it on something else then.
Maybe you could contact the author,and see if he will update it for the XRs,you never know.:cheers:
 
the thing is, I just want to see it on MapMFD so when the Arrow does an alignment burn, the Crossrange when I turn on Autoland isn't huge. One solution is to leave a vessel with a transponder (like the Azure) and home in on that

Map MFD CAN show a landed vessel. Click "Tgt" then select By Name ... and type in the name of the object. You will not get distance but it will show Long, Lat, alt, and show its position on the planet/moon.
 
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