- Joined
- Feb 8, 2008
- Messages
- 336
- Reaction score
- 1
- Points
- 18
- Location
- Dresden
- Website
- wasa.pottyland.de
Fellow Orbinauts,
I'm going to create my own base with custom building meshes. I use Anim8or to create meshes, but I am going to switch to AC3D (I read some good comments in the Orbiter forum and the trial version is just amazing!).
However all my meshes appear very strange in Orbiter:
As you can see, the building is somewhat transparent. The DG, surface and the cloudes shine through. However the other custom building doesn't shine though. Neither does the LPAD.
The same problem occours in every building I create with either anim8or or AC3D.
The material is not set to be transparent and I created the dds texture with the dds plugin for paint.net using the DXT1 format.
I've checked the normals but they seem to be okay (flipping the normals made it worse).
The .msh looks like this for materials and texture:
MATERIALS 1
ac3dmat1
MATERIAL ac3dmat1
0.200 0.200 0.200 1
1.000 1.000 1.000 1
0.200 0.200 0.200 1
0 0 0 1
TEXTURES 1
WASA\RAB1024.dds
I'm using the Surface Base Wizzard to place the meshes.
I hope someone can help me with this rather anoying problem.
Thanks in advance!
I'm going to create my own base with custom building meshes. I use Anim8or to create meshes, but I am going to switch to AC3D (I read some good comments in the Orbiter forum and the trial version is just amazing!).
However all my meshes appear very strange in Orbiter:
As you can see, the building is somewhat transparent. The DG, surface and the cloudes shine through. However the other custom building doesn't shine though. Neither does the LPAD.
The same problem occours in every building I create with either anim8or or AC3D.
The material is not set to be transparent and I created the dds texture with the dds plugin for paint.net using the DXT1 format.
I've checked the normals but they seem to be okay (flipping the normals made it worse).
The .msh looks like this for materials and texture:
MATERIALS 1
ac3dmat1
MATERIAL ac3dmat1
0.200 0.200 0.200 1
1.000 1.000 1.000 1
0.200 0.200 0.200 1
0 0 0 1
TEXTURES 1
WASA\RAB1024.dds
I'm using the Surface Base Wizzard to place the meshes.
I hope someone can help me with this rather anoying problem.
Thanks in advance!