OHM United Systems Fleet v1.2

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Author: cizurator


PETR CIZEK
PROUDLY PRESENTS
A NEW VERSION OF ORBITER SCI-FI PROJECT

UNITED SYSTEMS FLEET V1.2
 ​


  • 71 objects in 9 star systems (see addon "Nearest Systems")
  • 65 interstellar ships of 11 various classes
  • 1 war to be won.
JOIN THE FIGHT FOR FREEDOM!



  • 22.7.2011 - Readme edit + hopefully CTD bugfix via UMMUFA deletion?

Installation, requirements, description and basic info
in the README FILE.
VISIT ORBITER WIKI  FOR MORE INFORMATIONS
http://www.orbiterwiki.org/wiki/United_Systems_Fleet
[email protected]

Thanks to Dr. Martin Schweiger for his mathematical help !​



DOWNLOAD
 

Cizurator

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Thanks for your downloads!

I'd be pleased if you sent me a little feedback about this package.
I can't delete the older versions until I ensure myself, that this one works well.

Thank you.
 

Silver Dragon

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Greetings, Cizurator, greetings to everyone here...

First, thanks for this work.
Second, something's wrong with the scenario including all the spaceships.
First load is ok.
Callback is a nightmare, since I experiment a crash. :)
Sending my orbiter.log for checking. :)
Take care, and go ahead. :)
In a word, keep the previous work. :)
Going to conduct some tests using the orbiter Editor. We'll see.

Sincerely your's,
Dragon.
 

Attachments

  • Orbiter.log
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Cizurator

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something's wrong with the scenario including all the spaceships.
First load is ok.
Callback is a nightmare, since I experiment a crash. :)
Sending my orbiter.log for checking. :)
...
Going to conduct some tests using the orbiter Editor. We'll see.

Sincerely your's,
Dragon.

Hi Dragon, thanks for your positive rating!

I confirm this bug.
It reads a problem of C++ runtime library "Abnormal program termination" or something like that... but my log looked like the scenario was loaded normally.

I've tested various ways to fix it. It is strange, but deletion of UMMUFA section in the scenario seems to help.
So USF 1.2 will be updated today. UMMU and UMMUFA are no longer required.
If the problem persists, I would be very grateful, if you told me, so I could continue fighting it. :)

BTW, I've optimised some meshes (the log reports several missing textures, which were unused anyway)

Thanks for your feedback!
regards
P. Cizek
 
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Silver Dragon

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Hi Dragon, thanks for your positive rating!

I confirm this bug.
It reads a problem of C++ runtime library "Abnormal program termination" or something like that... but my log looked like the scenario was loaded normally.

I've tested various ways to fix it. It is strange, but deletion of UMMUFA section in the scenario seems to help.
So USF 1.2 will be updated today. UMMU and UMMUFA are no longer required.
If the problem persists, I would be very grateful, if you told me, so I could continue fighting it. :)

BTW, I've optimised some meshes (the log reports several missing textures, which were unused anyway)

Thanks for your feedback!
regards
P. Cizek

Greetings, is USF 1.2.zip/rar available for download the lastest version you told about?
Regards,
Dragon.

PS: Did not have time to conduct testing on the mod using the editor, as planned. :/
 

Silver Dragon

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Yes, it is updated latest version. It hopefully finally works.

Thanks, i'm gonna take a look at this. :)
Regards, Dragon.

---------- Post added 07-24-11 at 12:03 PM ---------- Previous post was 07-23-11 at 07:26 PM ----------

Sounds solved.
But keep copies of the old work, just in case. :)
Thanks for the work.
Later, Dragon.
 

Cizurator

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UMMUFA was an expendable part of the work. I'm not sorry for deleting it. Tens of crews, hundreds of names...

Thank you for great feedback. In this moment I'm preparing another addon for USF...
 

Somedude

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Hangar Bug?

Hi, I like the Add-on, but for some reason I can't take off with smaller ships from the hangars of the bigger ships. I have tried to take off from a planet and it worked, but isn't much cooler to take off from hangars aswell?
so do you have any solutions?
 

Cizurator

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Hi, I like the Add-on, but for some reason I can't take off with smaller ships from the hangars of the bigger ships. I have tried to take off from a planet and it worked, but isn't much cooler to take off from hangars aswell?
so do you have any solutions?

Errr... try to undock. You can land by docking again.
 

Somedude

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Lol sorry that was kind of a stupid question. I already found it right after I posted the reply :thumbup:
 

Maximusfive

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Rwarp problem

Anytime I use Rwarp 1.5 with your vessels and go over 0.999c, orbiter crashes moments after I pass that mark. I've tested it with other vessels, and it works fine, its only the ships from your fleet that cause the problem.
Any idea whats going wrong? :(

My orbiter.log:
Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.11e-007 sec
Found 0 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce 8800 GTS)
==> Direct3D T&L HAL (NVIDIA GeForce 8800 GTS)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module transx.dll ............ [Build 110130, API 100830]
Module InterMFD55.dll ........ [Build 100826, API 100704]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module OrbiterSound.dll ...... [Build ******, API 060425]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module LaunchMFD.dll ......... [Build 110815, API 100830]
Module RWarpMFD.dll .......... [Build ******, API 060425]
Module WarpDriveMFD-Mk2.dll .. [Build 100808, API 100606]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1674 x 1022 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Finished initialising world
Module Spacecraft3.dll ....... [Build ******, API 050206]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiGetStationCount
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh



Edit: Actually, it seems that the bug only occurs when I use the "Nearest systems" part of your mod, as I can warp your vessels just fine in the normal Sol system.
 
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Cizurator

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Anytime I use Rwarp 1.5 with your vessels and go over 0.999c, orbiter crashes moments after I pass that mark. I've tested it with other vessels, and it works fine, its only the ships from your fleet that cause the problem.
Any idea whats going wrong? :(

Edit: Actually, it seems that the bug only occurs when I use the "Nearest systems" part of your mod, as I can warp your vessels just fine in the normal Sol system.

I have encountered this problem too. However, since started with turning off all unnecessary MFD's, i use relativistic warp in Nearest Systems mostly without problem.
 

Nicholander

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Hmm... I have that problem too, and I also turned off unnecessary modules, and it still doesn't work, It just has the windows "orbiter.exe has stopped working"... instead. I haven't tested it with other ships, so it COULD be an RWarp problem.
 
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