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uap for the return trip?
Has anyone looked at extending uap with commands for the return trip?
Has anyone looked at extending uap with commands for the return trip?
Back in 2005 I had worked on an "universal" atmospheric autopilot but lack of time and an hard-drive crash made me move on... Congrats on your implementation!
Does anybody have the right settings for UAP to get Greg burch's LSTS231 heavy utility lander to orbit the moon,everytime I set the pitch it still ends up at 70,and I end up crashing into the ground,BTW it uses the hover engines,the main engines are too weak,and only made for Orbital manuvers.Any help would be great.Thanks
BEGIN_DESC
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 51982.1554186442
END_ENVIRONMENT
BEGIN_FOCUS
Ship Seneca
END_FOCUS
BEGIN_CAMERA
TARGET Seneca
MODE Cockpit
FOV 40.00
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
TYPE User
MODE UAP MFD
END_MFD
BEGIN_MFD Right
TYPE Orbit
PROJ Ship
FRAME Ecliptic
ALT
REF Moon
END_MFD
BEGIN_SHIPS
Seneca:Cislunar Fleet/LSS
STATUS Landed Moon
POS -33.4378034 41.1188686
HEADING 252.74
AFCMODE 7
PRPLEVEL 0:1.000000 1:1.000000
NAVFREQ 0 0
JETTISON 0.000000
END
END_SHIPS
BEGIN_ExtMFD
END
BEGIN_uap
$Seneca:lift_off(is_running=0,is_started=0,is_finished=0,engine=hover,mode=2,target=,heading=180.000000,altitude=0.000000,pitch_tgt=1.000000,pitch_duration=210.000000,off_duration=2.000000,stage=0),
trans_orbit(is_running=0,is_started=0,is_finished=0,engine=hover,kind=0,target=,heading=-1.000000,apoapsis=50000.000000,periapsis=50000.000000,ta=0.000000,mode=0).
END
On a related subject:
Is anyone interested in ability to make autopilots in UAP framework?
The docking speed is defined as ten seconds of maximum RCS acceleration, it is hard-coded at the moment.Can the docking speed be changed in the UAP Docking autopilot?
I think that 0.3 m/s is way too fast.
Sort of.Are you still developping this project ?
I tried my best to make a fair guesstimation algorithm for the parameters, so that the interface could be reduced to something easy - you focus on giving commands and doing the math, not wasting time handling each and every vessel in existence.I'd love to see this as a general piece of code, like Enjo's HUD Hooker. Interesting challenges though, coding it generically for any ship, thruster impulse and moment. I assume you would have a series of callbacks to bias the PID params.
I tried my best to make a fair guesstimation algorithm for the parameters, so that the interface could be reduced to something easy - you focus on giving commands and doing the math, not wasting time handling each and every vessel in existence.
Any idea why all my Jason UAP launches from the cape, go left right at lift off, instead of the correct trajectory like they used too?