I actually couldn't think of a better word than unwrap, but here goes.
I've noticed that the stock shuttle, shuttle-A, DG (and family) etc. have their texture laid out flat (which I understand), but they have multiple parts of the texture, representing different geographic locations of the mesh, all on one single texture file (for example MGAtlantis.dds). Or the repaint kits available for the various XR-x models.
How is that done, or rather how can I accomplish the same thing?
I've dug around here and elsewhere looking for a tutorial/walk-through or something. But I either can't find it, or am using the wrong terminology.
I've noticed that the stock shuttle, shuttle-A, DG (and family) etc. have their texture laid out flat (which I understand), but they have multiple parts of the texture, representing different geographic locations of the mesh, all on one single texture file (for example MGAtlantis.dds). Or the repaint kits available for the various XR-x models.
How is that done, or rather how can I accomplish the same thing?
I've dug around here and elsewhere looking for a tutorial/walk-through or something. But I either can't find it, or am using the wrong terminology.