Project WIN Ascension Ultra BETA test thread

Hey WHAP,and,FACE,I just tried out your newest version,of AU,and I have to tell you the lights,and beacons look fantastic,especialy on the vertical launch complex,and the winged launch facility,looking foward to a new release.Thanks
 
Hey WHAP,and,FACE,I just tried out your newest version,of AU,and I have to tell you the lights,and beacons look fantastic,especialy on the vertical launch complex,and the winged launch facility,looking foward to a new release.Thanks

Thanks mate, glad you like it. I'm looking forward to face's next package as it should hopefully involve the winged launch facility controls, which is a major milestone towards completion imho. But he's having to work through some general coding structure stuff atm, which I pretend to understand, but really I'm just nodding and smiling. In the meantime I really should be finishing the modelling I suppose! But positive feedback is always a nice motivator, so thanks.
 
Not sure if this was posted yet...

View from inside of Lease Hangar 1 with doors closed results in lens flare from lights seeping through the door... I know it's more of a nitpick than a bug and I'm not sure how fixable this one is without moving the lights too far away from the hangar...

Same thing happens in pretty much all other hangars.
 

Attachments

  • InsideLeaseHangar.jpg
    InsideLeaseHangar.jpg
    182.6 KB · Views: 50
Not sure if this was posted yet...

View from inside of Lease Hangar 1 with doors closed results in lens flare from lights seeping through the door... I know it's more of a nitpick than a bug and I'm not sure how fixable this one is without moving the lights too far away from the hangar...

Same thing happens in pretty much all other hangars.
Cheers, yeah I am aware of this. They are currently not animated, when they are, those lights will only be on when the door is opening/closing(orange flashing) or fully open(green). So it won't be a problem when that is done.
 
Well, I just had the weirdest experience with AU. I flew into a low orbit (100 km altitude) from Nellis AFB, over Cape Canaveral and continued on. When I was over the Atlantic ocean, a black spot appeared on my screen. First, I thought it was something on the surface of my monitor, but it turns out it was AU... except... it wasn't stationary. It kept moving, almost as if I was seeing it through the Earth. Given where I first noticed it, I should have passed it long ago, but it just kept moving along the surface of the Earth. As my orbit let me past it, it suddenly slid far higher north than "where it should have been". I tried switching focus to see what's going on with the base, but it looked alright to me.

I've attached a screenshot, but not sure it's gonna help much. You'll just have to reproduce the flight and see if you get the same weird effect.
 

Attachments

  • WIWeird.jpg
    WIWeird.jpg
    187 KB · Views: 38
Well, I just had the weirdest experience with AU. I flew into a low orbit (100 km altitude) from Nellis AFB, over Cape Canaveral and continued on. When I was over the Atlantic ocean, a black spot appeared on my screen. First, I thought it was something on the surface of my monitor, but it turns out it was AU... except... it wasn't stationary. It kept moving, almost as if I was seeing it through the Earth. Given where I first noticed it, I should have passed it long ago, but it just kept moving along the surface of the Earth. As my orbit let me past it, it suddenly slid far higher north than "where it should have been". I tried switching focus to see what's going on with the base, but it looked alright to me.

I've attached a screenshot, but not sure it's gonna help much. You'll just have to reproduce the flight and see if you get the same weird effect.

Confirmed. We got one!

:cheers:

I also have that problem. But it did not move for me. I just saw the black spot on the ground.
 
I also have that problem. But it did not move for me. I just saw the black spot on the ground.

Black spot on the ground is expected!

The base is actually a vessel and has a size parameter. Orbiter uses that to determine when to replace the mesh with a colored dot - kinda like looking at a DG from a long distance.


What I though I saw there was that the base - the dot - was sliding along the surface of the Earth instead of remaining stationary. I don't know if that's actually the case though. It could just be me seeing things...

If what I saw really was true, I've no idea what could be causing it or what the fix is. It just seemed like I traveled across the entire Atlantic with the base in sight...
 
Well, I just had the weirdest experience with AU. I flew into a low orbit (100 km altitude) from Nellis AFB, over Cape Canaveral and continued on. When I was over the Atlantic ocean, a black spot appeared on my screen. First, I thought it was something on the surface of my monitor, but it turns out it was AU... except... it wasn't stationary. It kept moving, almost as if I was seeing it through the Earth. Given where I first noticed it, I should have passed it long ago, but it just kept moving along the surface of the Earth. As my orbit let me past it, it suddenly slid far higher north than "where it should have been". I tried switching focus to see what's going on with the base, but it looked alright to me.

I've attached a screenshot, but not sure it's gonna help much. You'll just have to reproduce the flight and see if you get the same weird effect.
I also encountered that glitch too.
 
Yep. It is almost certainly the distance parameter I used for the base vessel, and what you see as "moving" is the weird illusion you get with see-through objects.

I'll put it up as issue in the tracker, thanks for the report!
 
Cheers for the report gents, and cheers for jumping on it face.

It's funny, throughout all my dev of AU so far, I don't think I've ever actually been in orbit above her... taxi, take-off, go around, final and land, ad nauseum. ;)
 
It's funny, throughout all my dev of AU so far, I don't think I've ever actually been in orbit above her... taxi, take-off, go around, final and land, ad nauseum. ;)


I don't remember the last time I run Orbiter for anything other than testing of OBSP or the occasional other addon I download. I happened to stumble on that bug because I was testing Nellis - wanted to fly to orbit and land at the same spot and happened to fly past AU...
 
No update today I'm afraid, not quite ready... BUT face and I are working for a release before Christmas, which should have some good new toys for testers to play with.
 
No update today I'm afraid, not quite ready... BUT face and I are working for a release before Christmas, which should have some good new toys for testers to play with.


OUTSTANDING~!

I am setting up my moonbase and construction crew standing by to install the island! This is going to be a wonderful addon when it's finally released.. Tuesday.
 
The new Airport has finally been built!

For the most part this is a static mesh, but it will have a control room camera point (like the others) and a UMMU action area for access to the rosters.

Here's a pic, the glass for the control room is currently missing.
I think this design is much more in keeping with the new Wideawake architecture.
(2 more shots on my blog).

au40.png
 
Soil tests were finally carried out today. Unsure if this tree species (texture) will be used, but the proof of concept seems to work.
au43.png

is this a mesh of actual leaves or just circle textured with alpha map?

---------- Post added at 12:12 AM ---------- Previous post was at 12:12 AM ----------

or better can you show us untextured version of this mesh??
 
is this a mesh of actual leaves or just circle textured with alpha map?

---------- Post added at 12:12 AM ---------- Previous post was at 12:12 AM ----------

or better can you show us untextured version of this mesh??
Hint: Take a look at the shadow the tree is casting on the ground. It doesn't show the individual leaves or the correct shape of the trunk.
 
Hint: Take a look at the shadow the tree is casting on the ground. It doesn't show the individual leaves or the correct shape of the trunk.

Thanks. I shouldn't have missed that. I'm still looking for efficent and nice looking vegetation creation method for inline and dx9 client
 
Back
Top