15%?? I thought you said 50%!
<vader>"I am altering the deal -- pray I don't alter it any further."</vader>
I love that line! :lol:
Those are some high pressure streams! Nice! Since you're adding exhausts, any chance of an APU exhaust? Side question. Is there a way to do a burbly transparent heated air thing for exhausts rather than as particle streams?
Hmm...I'm not sure I'd like an APU exhaust. However, Steve has requested a sort of low-volume "boil-off exhaust" like you see on the DGIV, so I may implement that if I get around to it.
Looks more real. Any chance of a delay before the hatch light extinguishes (when operated from the switch)? Don't want to mash hoses or ground personnel with those hatches!
Well, the green lights only glow when the lines are connected and fuel can actually
flow through that line. So when you disconnect the line, the light goes out instantly and the pressure drops rapidly to zero. I don't like the idea of a green light for a line that has been disconnected, so, sorry, that will have to do.
Believe it or not, it took me about four hours to implement that feature (it sounds simple, but it wasn't as simple as you might think.) So I think I'll take that out of your next check.
Is APU autostart and autoshutdown enable/inhibit something you can add to XRVesselCtrl?
Currently those settings are set via the config file and not changed by code in the ship (i.e., currently they never change in flight). I suppose I
could add them to XRVesselCtrl, but do you really need to swtch those settings in-flight? You could always just select manual APU control in the config file and then control the APU directly yourself.
Can't stay. Back to the flightline. . .
Have fun, and don't torch any more prototypes! The Altea Aerospace board of directors is breathing down my neck about cost overruns as it is!
I think I'll blow off the next board meeting, jump in the latest XR2 prototype, and take Kara for a trip to Brighton Beach with a cargo bay full of Sam Adams. :beach:
But I can no longer contain myself. From what little I've been able to see, this project is simply off the hook. The clincher for me ...
do you know how long I have silently wondered why something so simple yet totally adding to the over detail had been over looked by so many. And here in the midst of this project this nugget of gold !!! I'm tearing up here.
If I understand that statement you've created the animation [the vapor animation] of fuels when dumped from the vehicle ?!
I think I need a smoke now .... I'm done. Spent.
From both Steve and myself, thank you very much!
Hang in there just a little longer -- we are hoping to release the ship late next month or early October.
As for fuel dump animation, we are fairly limited in what we can do for vapor particle effects without killing the framerate with thousands of little particles. The fuel/LOX dump animation looks similar to the SCRAM exhaust except much smaller, of course. I'm not sure how to make it more "vaporous" without killing the frame rate.
this is more of a question. I was at mach 26.2 in the atmosphere (kick ass by the way) and my scram #1 overheated i shut it off and closed the door then it exploded (also pretty ba) how can i stop this?
Eh...close the SCRAM doors before reaching the upper atmosphere? It takes a few seconds for the doors to close, so if you don't get them closed in time you can overheat the SCRAMs and destroy the ship. It's best to close the SCRAM doors right after you finish SCRAM ascent but before you engage the main engines for orbit insertion. Then don't open the doors again until if and when you need the SCRAM engines (which you normally
won't need for the duration of the mission).