the shuttle has exterior hinges on its payload bay... anyway comments noted, though i would prefer it if people reported these things without adding the element of hilarity.
... though i would prefer it if people reported these things without adding the element of hilarity.
A volume controller for the main engine sound would be more useful, if the D/A-verters really is the problem.
I still get some distortion with the 98% file.
Two things:
2. I have a small suggestion regarding the bailout thingy: I think that in the XRs it should be possible to open or blow off the crew hatch at the top. Then you could EVA your crew. That seems a lot easier to do than opening the entire docking mechanism, especially if said mechanism is in the nose (XR1). Let's face it: We'll all die before the docking port and the inside door and the outside door opens.
There is nothing you can say or do that will change the current bail out method.
Now stop beating the dead horse....
....Again....
There is nothing you can say or do that will change the current bail out method.
Now stop beating the dead horse....
....Again....
Alright, that was just a thought. How about that job though?To reiterate, TL8 said it best:
And it would take the crew more than 20 seconds to unbuckle their seat belts and clamber to the airlock in their pressure suits, so waiting 20 seconds for the EVA port to open is more realistic than "bailing out" within 2 seconds anyway.
In any case, the XR2 Mk II's active VC comes first.
What features are going to be added to the remaining XR vessels in the next update?
But one quick question will the XR2 have damage shown? It doesn’t really matter as this is an extremely beautiful ship and obviously a ton of work.
Doug (or Steve, not sure which one of you is responsible for this), the one thing I notice is that I don't see the re-entry flames as early as in previous versions. In this version, the flames don't start until the nose temp is well over 1200 degrees celcius. Is this normal? Just wondering
Dunno if anyone else has AFCS 2p1 installed, but I'm curious to see if anyone else has tried using this method for re-entry. I must admit, it's very cool watching this beautiful machine fly a shuttle-type re-entry. One thing that is required is that you have to switch the A/F controls to "off" once you power up the APU (which is necessary to power the gear) as you approach and land. For some reason, leaving A/F control switch to "pitch" or "on" screws up the AFCS autopilot. Just something to be aware of
Cale
Hmm...I could do that, but I'd rather not implement that because then all the reentry techniquies a pilot would learn on the 'easy' and 'medium' levels would not work on the 'realistic' ("hard") level.