Advanced Question Starship Weaponry

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Hielor

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Well, everyone has a seat facing the front of the space craft with rear and side head restraints kind of like what you'd find in a Sprint Cup car. The side head restraints are going to be made out of some kind of plastic so it doesn't block the view of the pilots. Also, the rear head restraints are will give slightly under high accelerative g's. The head restraints are kind of a new idea aboard the star ship though.
The amount of acceleration needed to leave the atmosphere in "seconds" would collapse the interior organs. No amount of exterior support would help.

You have forgotten about the star ships defence system. Just send another missile to intersect it and the space craft is still in one piece. Also, my next space craft will be made for combat and will have several layers of armor to protect itself along with the plasma shield.
Yes, you would use that antimatter weapon to blow up the missile, right?

Also, if the ship is very heavily armored, it will be very heavy, which means fighter-like maneuverability is out of the question...
 

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I'm building this for Orbiter. But Orbiter cannot simulate sections of a ship being damaged can it? Visually and physicly? This star ship is going to have two main layers of armor composed of several smaller layers. I'm not sure how much good that'll do, but it's worth a shot.
 

Hielor

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I'm building this for Orbiter. But Orbiter cannot simulate sections of a ship being damaged can it? Visually and physicly? This star ship is going to have two main layers of armor composed of several smaller layers. I'm not sure how much good that'll do, but it's worth a shot.
You can write a DLL for the vessel which can take care of that. It should be rather simpler than writing an entire simulator, so I bet you can handle it.
 

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The amount of acceleration needed to leave the atmosphere in "seconds" would collapse the interior organs. No amount of exterior support would help.


Yes, you would use that antimatter weapon to blow up the missile, right?

Also, if the ship is very heavily armored, it will be very heavy, which means fighter-like maneuverability is out of the question...

By seconds, I don't mean, 1, 2, 3, we're in space, I'm thinking more in terms of 45 to 90 seconds at a 45 degree angle. And that would be with the booster.

Using an antimatter missile to intersect another missile is a waste of ammunition. All I need to do is fire a weapon just strong enough to activate the igniter before it hits the space craft. Plasma pulses will do just fine.

Are you talking about the first class of ship I mentioned or the second class of ship I mentioned?
 

Urwumpe

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By seconds, I don't mean, 1, 2, 3, we're in space, I'm thinking more in terms of 45 to 90 seconds at a 45 degree angle. And that would be with the booster.

How often did you already reach orbit yet?
 

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I've gotten into orbit several times.

Atlantis: 3 times in an eliptical orbit each time
Shuttle-A: Lost track. I've gotten into orbit so many times that I've learned how to make the orbit circular and to use the atmosphere to change the orbital course.
Delta Glider: I haven't flown this space craft into space much, but I can put it into orbit if I want and circularize the orbit.
 

Hielor

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By seconds, I don't mean, 1, 2, 3, we're in space, I'm thinking more in terms of 45 to 90 seconds at a 45 degree angle. And that would be with the booster.
Space starts at 100km according to common definition. At a 45 degree angle, you have to travel 141.42km (not counting the curvature of the earth, which amounts to approximately 700 meters at 100km horizontal distance).

In order to travel 141.42km in 45 seconds from a standing start, you need to have an acceleration of about 140m/s/s, which is approximately 14Gs.

Sorry. Humans can't survive 14Gs sustained for 45 seconds. Not even close. On the upside though, you'll be nearly at orbital velocity at that point.

Using an antimatter missile to intersect another missile is a waste of ammunition. All I need to do is fire a weapon just strong enough to activate the igniter before it hits the space craft. Plasma pulses will do just fine.
Then I can use plasma pulses to shoot down your ship without having to fire a missile at it.

Are you talking about the first class of ship I mentioned or the second class of ship I mentioned?
Whichever one you said would be heavily armored.
 

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I've gotten into orbit several times.

Atlantis: 3 times in an eliptical orbit each time


Shuttle-A: Lost track. I've gotten into orbit so many times that I've learned how to make the orbit circular and to use the atmosphere to change the orbital course.

With the shuttle-A? :lol: Must have been an interesting experience, as the Shuttle-A has no lift.

Honestly: You don't know much about real spaceflight, outside Star Wars Physics, right? For example: 90 seconds at 45° would require you to exceed escape velocity, if you don't want to fall back to Earth. This means reaching 11.7 km/s in 90 seconds, which means 130 m/s² acceleration - about 13g. Your crew would be unconscious regardless how you seat it.
 

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I've gotten into orbit several times.

Atlantis: 3 times in an eliptical orbit each time
Shuttle-A: Lost track. I've gotten into orbit so many times that I've learned how to make the orbit circular and to use the atmosphere to change the orbital course.
Delta Glider: I haven't flown this space craft into space much, but I can put it into orbit if I want and circularize the orbit.

I am guessing orbital course you mean the orbital plane? how did u do this w/o wings
 

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I said after take off. The ship is already in motion when it takes off. So 45 to 90 seconds to get into space wouldn't pull that many g's if I already have a great deal of velocity. 300m/s should be enough to get it off the ground. Orbital speed is about 7.5km/sec for Earth. And I should be there at about 200km in altitude with the stage one booster still having several seconds left of fuel before it's ejected and makes it's way back to Earth. Let's just hope it doesn't fry the runway on take off.

The star ship with the heavy armor is going to be a Hurricane Class star ship. Which is the star ship next on the list to be built. It's going to be several times bigger than the star ship I'm working on now and is not meant to land. One of the weapons it's going to have is a magnetic disruptor to be be used against the missiles. It'll have at least 3 layers of armor (asside from the main hull) with each layer having several smaller layers. It will have artillery to take out star-fighters and other star ships. It's also going to take the place of the star ship I'm working on now.
 

garyw

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The star ship with the heavy armor is going to be a Hurricane Class star ship. Which is the star ship next on the list to be built. It's going to be several times bigger than the star ship I'm working on now and is not meant to land. One of the weapons it's going to have is a magnetic disruptor to be be used against the missiles. It'll have at least 3 layers of armor (asside from the main hull) with each layer having several smaller layers. It will have artillery to take out star-fighters and other star ships. It's also going to take the place of the star ship I'm working on now.

Lovely, Whatever..... Just get on with it so we can get the benefits of all this wonderful technology......
 

Hielor

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I said after take off. The ship is already in motion when it takes off. So 45 to 90 seconds to get into space wouldn't pull that many g's if I already have a great deal of velocity. 300m/s should be enough to get it off the ground. Orbital speed is about 7.5km/sec for Earth. And I should be there at about 200km in altitude with the stage one booster still having several seconds left of fuel before it's ejected and makes it's way back to Earth. Let's just hope it doesn't fry the runway on take off.

The star ship with the heavy armor is going to be a Hurricane Class star ship. Which is the star ship next on the list to be built. It's going to be several times bigger than the star ship I'm working on now and is not meant to land. One of the weapons it's going to have is a magnetic disruptor to be be used against the missiles. It'll have at least 3 layers of armor (asside from the main hull) with each layer having several smaller layers. It will have artillery to take out star-fighters and other star ships. It's also going to take the place of the star ship I'm working on now.

From 300m/s to 7500 m/s in 45 seconds is still 160 m/s/s, about 16Gs. And that's not even counting what it takes to get to 200km.
 

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I can't take this anymore...

Other than the difference of the topic, this follows like an argument (or perhaps arguments) I had with a psycho ex-girlfriend. No matter how rational I was, she always had a comeback that made less sense than her previous comment.
I think I'm done with this thread...:suicide:

I am always anxious to see what all the talented developers can come up with. But I always keep the most attainable designs, and while some of them are not currently realistic, they do seem to be not too far off (if you know what I mean). The DG variants, XR's, the Shuttle A is probably do-able now... And I've got a soft spot for the Eagles, they don't seem to be too far in the future either.

Is there a smiley for facepalms?
 

Hielor

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You are not taking into account that the ship reaches that speed just after it reaches that altitude.
In order to get from 300m/s to 7500 m/s in 45 seconds, you need a net acceleration of at least 16 G.

---------- Post added at 06:35 PM ---------- Previous post was at 06:26 PM ----------

I should point out that the 16Gs number is straight-line acceleration, which won't work to get you into orbit (since you need 200km altitude and 7500m/s horizontal velocity, so it will be even higher since you'd need to change thrust directions during the launch.

Plus, you give takeoff velocity at 300 m/s--that's nearly mach 1. That's also ridiculous.
 

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Forget the amount of time it takes to accelerate. All I'm woried about is getting to 7500m/s just after I reach 200km at a 45 degree angle.
 

Hielor

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Forget the amount of time it takes to accelerate. All I'm woried about is getting to 7500m/s just after I reach 200km at a 45 degree angle.
Actually, you want your velocity vector to be horizontal (with respect to the ground) when you reach 200km, otherwise you'll still be going up and you'll hit the ground when you come back down. Try it.

And sorry, you can't just ignore physics. If you're going to write a real sim, this is the kind of thing you have to think about.

Are you saying that it's no longer intended to get to orbit in 45 seconds?
 

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You are not taking into account that the ship reaches that speed just after it reaches that altitude.
That makes it worse!

We're all very proud that you've learned to how make an orbit a circle. Really. But you've almost zero grasp of physics. You've almost zero grasp of programming. You don't know how to do any of this, or how it should work.

You aren't qualified to comment on the age of the Earth. You aren't qualified to write a simulator. You aren't qualified to write an addon ship.

Perhaps, and this is just a suggestion, you should try learning things. Really learn how orbits work. Learn to program - start with "Hello World", not a simulator. Then you can write some simple addons, and maybe learn enough to do some more complex ones. If you still want to create a simulator, stay in school and study as much mathematics as you can, in addition to your programming - both are essential. Learn some basic physics. Then, maybe, you might be on your way to starting a simulator.

You can shout "Make it so!" as much as you like, it will not happen just because you write some forum posts. Stop talking and do it.
 
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