PriestLizard
Member
Seems like Dan is on a "coding and creativity" rampage!
Oh happy us :] Keep up that awesome work!
Oh happy us :] Keep up that awesome work!
Dan,
Looking awesome! Have you tried the Cars code out with Orulux and Meshland? That is, if you attempt to drive a vehicle over a meshed surface with some form of collision detection, does it work? I can imagine some great canyon races on Mars if so...![]()
Additionally, will you be updating your Prelude base code to accommodate UCGO as well? Being able to store A at base X and pick up B on your next run could be interesting. Thanks for the great work!![]()
Cargo made "plop" and "plop" as you grapple/release it from ground, in space it make "plop" at grapple and release gently with a 0.005 m/s speed. A lowering system would not fit with the "universal part", author would have to do the visual part of the crane adapted to their vessel with special config for each slot and this complexity and modelising is out of range of too much peoples. Providing a generic crane would not fit with too much vessel shape.
Hello,
Well, Picto have disappeared since one month (real life probably) before I start reworking on UCGO. I know he would be okay and proud that I release his work but the problem is that I'm not very confident in bases (this is why I made test with europa's texture) and I have different version of his town everywhere on my disk.
In brief: for mars impossible, it was not finished, for the town it would be cool but I'll see when my part is finished if I can get something out of the puzzle I have.
Cheers
Dan
I'm wondering if Interceptor was talking about this feature from way back? http://orbiter.dansteph.com/forum/read.php?f=2&i=11951&t=11934#reply_11957
DanSteph, I'll want to ask you something: Why is the name "Azure" for that van? and will cars be able to transport DGIV's containers?