Project XR2 Ravenstar - Mk II

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Loru

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Such praise is deserving of another WIP pic...:tiphat: ;)

showing some of my long threatened upper-hull repaint; 'clean white' will likely be the new base skin for that traditional kind of NASA-esq look.

Amazing & jawdropping. I have a new wallpaper now :D
 

Grover

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this gets better every time i look at it, a nice new, F-18 style Airbrake? radiators in the rudders? a new repaint? i never thought it was possible to be more excited about it!
 

jangofett287

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As long as the textures make sense, and I can get at them with paint.NET I will be happy.
 

Coolhand

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here's another pic, the upper one is a re-render of the previous image, except with a bunch of textural and geometry tweaks (completely re-built passenger windows for one thing - now they actually line up!)

you guys should see it in the double hd original resolution, but you will for now have to make do with these meagre standard hd frames:facepalm:
 

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Keatah

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I don't know, it could be just me, but I am thinking it's getting to be too detailed now. Photorealistic is going too far. And there will be a discontinuity between this ship and others in the orbiter universe; and that could feel strange. Somehow, the back tailcone in the center needs to go and the left-right main engine nozzles need to be shortened up a little. The ship is looking too long vs. the wingspan.

But we shall see when it's done!
 
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halcyon

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I don't know, it could be just me, but I am thinking it's getting to be too detailed now. Photorealistic is going too far. And there will be a discontinuity between this ship and others in the orbiter universe; and that could feel strange. Somehow, the back tailcone in the center needs to go and the left-right main engine nozzles need to be shortened up a little. The ship is looking too long vs. the wingspan.!

Wait, you're saying the Mk2 should be dumbed down on textures because it looks too good compared to other addons?

Yeah, it's just you.
 

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Absolutely amazingly epic!

Two questions:
1) the engine nozzles look like they could move - are they going to move in Orbiter?
2) What happens with the RCS nozzles on the bottom of the XR-2 during reentry? Will they be covered up to prevent damage, or will we have to imagine that they're covered?
 

White Wolf

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Just curious, would that one hinge for the nosecone be structurally sufficient? sure most of the time it would only be open in space but i imagine there would be times opening it planet side would be necessary. just a thought. If nothing else, the current configuration would make it a good air-brake if opened during flight.:lol:

Other than that, she's beautiful. incredible amounts of detail.

@ keatah i agree with your opinion of the engine nozzles, but she's a delta wing craft so wingspan doesn't matter as the whole ship is a lifting body.
 
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dbeachy1

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1) the engine nozzles look like they could move - are they going to move in Orbiter?

That remains to be seen (translation: "I haven't decided yet"). :)

2) What happens with the RCS nozzles on the bottom of the XR-2 during reentry? Will they be covered up to prevent damage, or will we have to imagine that they're covered?

RCS jets fire during reentry via Attitude Hold, so no, they will not be covered.
 

Eli13

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Holy crap. This is going to absolutely postitvely :censored: kill my :censored: old computer. Love the work though!
 

Keatah

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When you compare these two shots you'll see how much better the shorter nozzles look. The newer ones look too long, and definitely don't fit the profile of the ship. I'm also wondering why the hover thruster bays have lights baked into them? Is there a practical reason?
mk2_phase3_18 copy.jpgMkII_38 copy.jpg
I showed this to my lady to get her opinion, that's the first thing she commented on. About how it looks unbalanced with the long squarish nozzles. She didn't complain about anything else. Which in and of itself is a compliment.

The first thing wrong is that there are 3 stages of diameter reduction here. It looks too "busy". Second, they are too long. Third, 2 of the "reduction stages" are curved and balanced very nicely - and adding in the new nozzle extension really takes away from the clean lines of the back end.

Perhaps these are retractable? But don't make them change diameter, that would be even worse!



And now for something a little retro..
glider_wip_05.jpgglider_wip_01.jpg
 
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Keatah

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Holy crap. This is going to absolutely postitvely :censored: kill my :censored: old computer. Love the work though!


I would tend to guess, that if you can run the current XR-5, you'll be able to run the upcoming XR-2!
 

Izack

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I would tend to guess, that if you can run the current XR-5, you'll be able to run the upcoming XR-2!
Hahahah... crap. :(

On this machine the XR-5 grants me a mindblowing 12FPS if nothing else is on the screen. Bring in Earth and some vessel or other and it quickly becomes unplayable (5-8FPS.) Oh well, maybe in 8-10 years when school is over... >.>
 

Grover

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I just noticed that theres not much exposed radiator, do the bay doors act as radiators or are they magic like the engines?
 
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dbeachy1

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O-F Staff Note: nine off-topic posts moved to new FPS and graphics thread. As this is a development thread, let's please stay on-topic in this thread. Thanks.
 

Keatah

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I just noticed that theres not much exposed radiator, do the bay doors act as radiators or are they magic like the engines?

The bay doors appear to be solar panels of a sort. The radiators built into the stabilizers, dare I say it, have more surface area than the xr-2 mk1's butterfly radiator.
 

Coolhand

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That remains to be seen (translation: "I haven't decided yet"). :)

Umm, if i recall correctly, they pivot in the mk1, so why not in the mk2?

The engines are one of the few things which are in the same place on both models and work in the same way.

the xr1 also has visibly gimballing engines.

I think the problem with them that I had, was that they don't visibly gimbal far enough on the xr2mk1 but with assurances :cheers: that this would be fixed in the mk2 or at some point inbetween.

If they don't pivot, then we end up with characters like Keatah here ;) complaining to me that they dont like the shape, because they dont get the underlying, internal mechanism that i'm trying to illustrate.

Keatahs had tons to say infact, wow. :lol:

I think its very easy to suggest a design change from one view, not considering how it works from other angles or really why a change has been made. The extension is necessary because the payload bay is further back on this version to solve a centre of mass issue, leading to a sharp downward angle at the back which does not look nice.

We tried a lot of changes out, which none of you have ever seen... even a 3 main-engined version which looked awesome but Doug vetoed, and a 4 engined one that even I thought was going too far. For a twin main engined Ravenstar in its current configuration, this is really the optimal shape. As for the engines, why they are shaped in this way should now be clear to you, there is also a reason why they are longer.. which becomes clear if you consider how the system works - compare the function of the engines on both models and understand that they're also illustrating slightly more powerful engines.

As for it also looking "too good", to paraphrase your comment in the most gratifying way for me, :lol: Is about all i have to say... I'm sure it won't be long after release that there are other texture choices which you will feel are less offensively good.

But joking aside i think really you're putting down a lot of other addons, and particularly Orbiters simply -S T U N N I N G- rendition of our own glorious orb ( And I can't wait to see the ship falling around it (and by that i mean the earth, not our admin....), I hope the mk2 does that view justice.

Also if it succeeds in accomplishing this, it will do so with only marginally more texture space, and about 30% more triangles. We have the exact same size textures as with the mk1 with a couple of additional smaller maps.

Mainly, i have done more with what was available to start with, how? by painting with a half-pixel brush......
 

HarvesteR

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Personally, I think the mk2 looks a great deal better now than it did before.

I like that those gill-intakes on the engines are gone. It looks much sleeker now :)
There is a huge effort in conceptualizing every detail, system, and mechanism that can't be seen, and it shows.

All in all, this is truly a work of art! Awesome job!

So, Tuesday, huh? today is tuesday :hmm:

Cheers
 
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