OHM Antares Manned Spacecraft 2.51

Wishbone

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Antares\Vetro.dds is corrupted and unreadable.
 

PeterRoss

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And one more suggestion, since X-mas isn't here yet: when doing CM-SM separation it is a good idea I believe for CM to inherit state of all switches and MFDs from unseparated Antares.
 

K_Jameson

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thanks for your suggestions and testing!
 
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scurvydog00

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First off many thanks for this amazing add on! Very well done.

One glitch I've noticed with both the Antares SR & LR is it don't seem to handle time accel very well. Example test I ran, load up Antares_SR\ASR-3\07-ASR-3-Docking Complete scenario the one where your docked to ISS in the SR. Undock then accel time to 1000x and the spacecraft will quickly seperate.

RebGG.jpg

ZLzcC.jpg

o1uau.jpg


I've ran the above in real time for over three hours with no issues, the two spacecraft maintain normal post docking positioning. Glitch will occur regardless which ship has focus. I have this issue with no other spacecraft I've tested with...DGIV, XR's etc.

I've tested this on two different PC's one fast the other slow with same results. However did not test on a clean orbiter install.

Once again thanks to Orbiter Italia for the tremendous effort on this add on :thumbup:
 
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Thanks for reporting, we will try to solve also this problem with the next version.
 

fausto

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First off many thanks for this amazing add on! Very well done.

One glitch I've noticed with both the Antares SR & LR is it don't seem to handle time accel very well. Example test I ran, load up Antares_SR\ASR-3\07-ASR-3-Docking Complete scenario the one where your docked to ISS in the SR. Undock then accel time to 1000x and the spacecraft will quickly seperate.

RebGG.jpg

ZLzcC.jpg

o1uau.jpg


I've ran the above in real time for over three hours with no issues, the two spacecraft maintain normal post docking positioning. Glitch will occur regardless which ship has focus. I have this issue with no other spacecraft I've tested with...DGIV, XR's etc.

I've tested this on two different PC's one fast the other slow with same results. However did not test on a clean orbiter install.

Once again thanks to Orbiter Italia for the tremendous effort on this add on :thumbup:


Work with Antares is still going on.. the greatest problem with this ship is the double VC/external mesh, which causes more than one problem with time accelerations and FPS in general.. we fixed that problem with the capsule, merging both meshes and solving the crew invisibility problem from external view.. now work with capsule/SM ensemble is a bit harder.. but the road is set for a more flowing Antares version!
 
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fausto

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Update work status:

We fixed a lot of problem, most important of all the low frame rate performance. We created an ON/OFF button for time display (which is an FPS killer) and we merged VC/external meshes both in capsule and in MS/CM ensemble.. we're working on UMMU compatibility, wich was a little unsatisfactory..

in addition, several bug fixes and a more realistic parachute deployment..
 

Pipcard

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Great add-on, nice virtual cockpit, can't wait for 2.5 with more details and a HUD.
 
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fausto

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Antares 2.5 is released:

[ame="http://www.orbithangar.com/searchid.php?ID=4682"]Antares Manned Spacecraft 2.5[/ame]
 

Mantis

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Thanks to Fausto and the whole team! This is a fantastic addon that just keeps getting better and better. The Jarvis series of launch vehicles is superb and the Neptune has to be one of my favorite rockets in Orbiter. Combine that with the incredible Antares spacecraft and the other various components and you have a first rate addon. Congratulations and thanks again.:cheers:
 
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