Hello Orbinauts,
after months using Orbiter 100830 with multiple D3D9 releases of graphic client everything worked fine. Today I decided to install latest orbiter beta. I downloaded also D3D9 R12 for beta but when I want to activate D3D9 client in modules this error appears:
I know it is in czech, my native language. But it means in english: Orbiter Launchpad: orbiter.exe - Input point was not found.
In orbiter 100830 works d3d9 flawlessly in orbiter ng. But I cant bring it to life in orbiter beta 121103 which is for me mystery.
But I think this forum and orbiter community is full of people with full of knowlege so I please if someone has idea how to put trough this issue.
Thank you in advance.
With best regards
Mike
Hello! I was in the process of re installing Orbiter, when I got to the d3d9 phase.
When I launch ng_orbiter.exe and run a scenario it starts to load and then crashes to desktop.
I shows a message at the bottom of the screen. "Config folder not present in /Modules/Server/ please create symbolic link."
What do I do?
Double click on ng_orbiter.exe. After that go to the Video tab - Advanced and click "Create Symbolic Links" at the bottom. That will fix it.
Hello! I was in the process of re installing Orbiter, when I got to the d3d9 phase.
When I launch ng_orbiter.exe and run a scenario it starts to load and then crashes to desktop.
I shows a message at the bottom of the screen. "Config folder not present in /Modules/Server/ please create symbolic link."
What do I do?
Make sure you have updated D9 from microsoft.
Has anyone heard of him lately?
I am trying to apply the changes needed to make the D3D9Client work for the latest Orbiter Beta, but I am afraid that I am not that fit in DirectX to be able to do *all* by myself.
As jarmonik is the main developer (and owner) of this 'addon' and I've not heard anything from his side for a long time I am a little worried.
Same here. Last PM was early December 2013.I had PM contact with him, but this is long ago. I think the Dec. 2013 post was his last activity here.
None yet But I haven't gone into the 'core' changes of the new Beta.What are specific problems?
That's my hope, too.I guess Jarmo is just busy with his life in the meantime and only occasionally probes O-F. Give him some time to notice the new beta .
I know. It was more a question of honor for me not to 'override' him.On the worrying part, I'd like to stress that OVP addons are GPL, so technically there is no owner that needs to be asked for permission to release a new version.
100% agree!However, it would of course be a set-back to lose his expertise in DX9-coding.
D3D9Client problem after reentry
how bug ?