Well, I remember some popular science TV shows from the beginning of 90s telling that VR gloves and headgear would be in every home at the end of 90s, and then it somehow didn't happen (well, there was VFX1) and was forgotten, just to be back with the Oculus Rift craze lately. Maybe that's why I don't see anything revolutionary in it. :shrug:
I am in complete agreement with orb on this one. Way back in 1995 a good friend of mine got a job at Virtuality House in Leicester, where they had developed a version of these things. I spent a memorable afternoon there during Christmas break that year playing a boxing game with him, which included a motion sensing glove, and we had a whale of a time virtually punching each other out.
I had more to say regarding. I will reserve it, save to mention that I continue to suspect that all these gadgets, which we will continue to get sold (to entertain or communicate ourselves) over the next 30 years, are already more or less completely developed and will be meted out with a dropper at exorbitant prices beneath an elaborate and continual barrage of marketing (now there is a successful modern "industry", alright), at little real R&D expense, to the sole end of - it seems...
Nah, I have said more than enough evading RANT brackets and without bordering on altruism about that facet of opinion. On another facet, I am glad someone is finally making an attempt to get this thing salable to the consumer. It was high-time.
EDIT:
I will just add that I think Track IR is such a poor substitute for this device. It looks
so unnatural, and capable of producing some serious "ocular-cerebro" dissociation syndrome, yet to be named.