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...and Starbound...
You've just described the whole problem with Space Engineers: the designers have no idea how to make an actual game. There's no game here. It's just a 3d modeler with a terrible interface, with some physics and limited resources added.I wonder what's the point in this game ? Every resource seems to be located within 1km radius from a landing site and they are marked with darker color to be easy to find. So, just take a spare bottle of hydrogen into your inventory and scout the near by terrain with jetpack. Every resource type is found just in a few minutes almost like they are handed to you. Some kind of crash/survival scenario would be lot more interesting to play if it would actually take some efforts to find rare/non essential resources. Not being able to count on finding anything right away.
It's just a 3d modeler with a terrible interface, with some physics and limited resources added.
I think Minecraft's block-based limitations make it less frustrating in many ways than Space Engineers. In Minecraft, you can see how much work went into things since the component parts are visible, and the simplicity of redstone means that complex circuits are impressive because of the work you had to go through.I thought you enjoyed so much our time on your Minecraft server
Exactly -- you build something that should be able to do something, but there's nothing to do with it. How hard would it be to have missions or scenarios or something? "Defeat the enemy fleet while using no more than x tons of ships."Space Engineers is a functionality based game, where you create something functional and maybe something that looks cool.
Why Space Engineers is not a game is because once you're done building your capital class ship, you have nothing to blow up...
Why Space Engineers is not a game is because once you're done building your capital class ship, you have nothing to blow up...
Minecraft works because it's visually based with minimal functionality. You can make a dirt house that will keep you safe from monsters and it'll have the same functionality as a huge castle. But the castle is so much more fun to build.
Space Engineers is a functionality based game, where you create something functional and maybe something that looks cool.
Why Space Engineers is not a game is because once you're done building your capital class ship, you have nothing to blow up...
Build your dirt house, you are safe now, okay, what now?
I think the fun I got on Hielor server was 90% based on role-playing and 10% based on challenging myself to build better infraestructures.
I built an iron farm that made useless all the iron other players could mine, was it fun? yes. Had it a purpose? apart that I could build nicer buildings, no.
I think the strong part of SE will finally be multiplayer.