Here you go: [ame="http://www.orbithangar.com/searchid.php?ID=4185"]max2msh v1.3[/ame]I don't have the .msh import/export script for GMAX.
Animations no longer good I'm afraid.DaveS, can you do a quick resize and see what happens to the animations?
Animations no longer good I'm afraid.
Not good. Everything is off.And how does it look? If it doesn't have problems, I think it's still better to clean it up and redo the animations (it's just (lots of) numbers in the code right?), than going back to 2013 and probably still have to redo lots of things.
The mesh has the previously reported star tracker errors.I've created a new branch (Mesh-Rev1463), which contains the latest revision (rev. 1814) after undoing the changes in Rev. 1601. I've only done minimal (very minimal) testing, but the results are surprisingly good.
Can someone take a look and see if the mesh in this branch needs any changes?
Can this be fixed by going back to an even older mesh?The mesh has the previously reported star tracker errors.
Yes, revision 1462 of Orbiter.msh looks good.Can this be fixed by going back to an even older mesh?
It doesn't really matter what happened, what matters is we get a working mesh without the probelms released. The resizing was fairly recent as far as I know. Can't we go back to a revision before the resizing?
And WTF is the problem with the Star Trackers that it can't get fixed?
OK, I changed the branch to use the Rev. 1462 mesh.Yes, revision 1462 of Orbiter.msh looks good.
I proposed this earlier:I second that.
Isn't it possible to copy that section from the "good 2013" mesh and past it onto the current one?
I am willing to make a compromise: The FWD fuselage from 1462 which is good and everything else from the current WIP. That will get us all the fixes.
I thought it was determined, your scale was wrong ?