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I'm GO for a release.Can we get a release on OH ? It would sure eliminate alot of confusion.
I'm GO for a release.Can we get a release on OH ? It would sure eliminate alot of confusion.
To settle the size question once and for all: If you are in favor of dimensionally accurate meshes, please add your thanks to this post.
Yes, 2013 mesh for now.Wait wait wait, back up just a little: so now there are no problems???? Are we going to use the 2013 mesh then?
What about copying the upper fuselage from the 2013 mesh to the current (resized) one? Did that work?
Well, Donamy for some reason doesn't want the resize which is why we're having this discussion. The initial resize was wrong, I admit that but the current in-work one is correct.I don't quite understand the point of this post. I think everybody wants things the right size.... at least I do.
The one I sent you is correctly sized. Transparent is current 1462 mesh while the textured one is my current WIP, not checked in.Don't throw me under the bus, the resize before was also distorted. I haven't seen the newest resize in game, or the size next to the correct one.
You already have it. It's the one I linked earlier, NewOrbiter.zip.Send me the model and I'll send you a detailed list.
No need right now.so i dont need to rework the textures
not sure where i stand
were you able DaveS to dl
the textures in my dropbox?
Can you create a new branch and check the new mesh in? That way the rest of use can have a look. Also, if the animations need to be changed because of the resizing, we can start on that while you fix the distortions (I'm assuming fixing the distortions won't affect the animations; correct me if I'm wrong).You already have it. It's the one I linked earlier, NewOrbiter.zip.
Done. Most of the distortions should now be gone. The branch name is NewOrbiter and it is based of revision 1817. The animations which were based on the revision 1665 mesh are no longer correct with this correctly resized mesh.Can you create a new branch and check the new mesh in? That way the rest of use can have a look. Also, if the animations need to be changed because of the resizing, we can start on that while you fix the distortions (I'm assuming fixing the distortions won't affect the animations; correct me if I'm wrong).
Anyone fancy a msh generator for that?:rofl:

The animations need to be updated to use the new mesh. And the remaining mesh issues have to be fixed. I'm guessing it'll take a couple of weeks at least.
This was my understanding as well. Did this change?I'm confused. I thought we were going to use an old mesh and animations, to get a release out that people can use, then add the newer mesh later?
I though that since we have a new mesh we would include it in the release, but I'm fine with releasing a version using the old (Rev. 1462) mesh, and then releasing a later version with the new mesh.I'm confused. I thought we were going to use an old mesh and animations, to get a release out that people can use, then add the newer mesh later?
I though that since we have a new mesh we would include it in the release, but I'm fine with releasing a version using the old (Rev. 1462) mesh, and then releasing a later version with the new mesh.
One question: will we have to modify scenarios (attachment points, etc.) to handle the Rev. 1462 mesh, and then again to work with the new mesh?