From Doc/3DModel.pdf:I would need to look into the Orbiter documentation, but I remember there is a FLAG value for that... we used it for the BlackDart wheel blur, remember?
According to the doc, using 0x00000002 as the flag means 'Do not render this group'.Each group contains ...
An optional flag entry. This allows to specify a user-defined 32-bit flag (in hex format) whose interpretation is context-dependent.
From Doc/3DModel.pdf:
According to the doc, using 0x00000002 as the flag means 'Do not render this group'.
Progress on the mesh. OMS pod completed and seperated the tiles from the base, for earlier missions. Question: should the pods be seperated into right and left ? I believe there was only one mission, of Discovery's where you had one OMS pod with black tiles, and one without.
That's the way things are set up right now, the left and right OMS pods are separate mesh files, so that they can use their own textures.I'll leave it up to you then.
---------- Post added at 10:37 PM ---------- Previous post was at 10:35 PM ----------
Also, I believe we should have a right and left OMS pod, with seperate textures, so they won't be mirror images.
That's the way things are set up right now, the left and right OMS pods are separate mesh files, so that they can use their own textures.
The payloadbay doors, now have ribbing and other hardware, under the two aft radiators. They are never seen, because those radiators are fixed and never deployed, like the two front ones can be. They add up to over 6000 faces that don't serve a purpose. If there's one thing I hate, it's an inefficient mesh. I think they should be removed. What does everyone else think ?
Not only that but as I explained in a PM to Donamy:I agree there. Maybe leave some small ribbing or at least a comparable texture/normal map around the edges, since the radiators stand away from the doors a little.
Can you save the mesh of the doors with the full ribbing for later use? should we ever get so far in failures that we might loose a radiator panel, we can go back to it instead of starting new again.
I'd rather not since panel#4 on both sides are kittable IE they're not standard equipment. Only the first three are baseline equipment. Since we're getting a Mission Editor this would be one of the options along with several others like the Centaur Mod Kit, EDO kit etc.
You mean the kittable aft radiator panels? Well, they flew but they were kittable, IE removable if the mission requirements dictated that.
I agree there. Maybe leave some small ribbing or at least a comparable texture/normal map around the edges, since the radiators stand away from the doors a little.
Can you save the mesh of the doors with the full ribbing for later use? should we ever get so far in failures that we might loose a radiator panel, we can go back to it instead of starting new again.
I have them saved. The riibbing is not deleted, where it can be seen.
So, would it be better to remove the OMS pods in the mesh, or delete them and have them as seperate meshes ?
And further on Urwumpe's failure POV: One of the options studied to lighten Columbia's weight during STS-107 for entry involved actually jettisoning the two kittable aft radiator panels.
Thank you.
Leave them there for the moment, if we don't render them, they should not cost us performance, only some few MB of RAM.
I could seperate them now, if it won't cause a performance hit, but what to call them ? Aft_Door_ribs ?
Centaur itself in Orbiter: http://www.orbiter-forum.com/showthread.php?p=461158&postcount=153If you need some SFX department task while we work on the next module release... any idea about how a payload for the Vandenberg mission might look like? Or the Centaur stage missions?
And the payloads for the first Vandenberg mission (STS-62A) was AFP-888 with the Teal Ruby IR sensor package and CIRRIS which flew on STS-4 and later STS-39. BrianJ included AFP-888 with his Sunnyvale STS Missions add-on along with a fictive Spacelab payload.
He also made the payloads for some other Vandenberg missions including the second mission, STS-62B.
Can we include those into SSUs standard distribution?
While we're on the subject of payloads, is there any tutorial on how to put something in the PLB (with all the attachments and stuff)? I've noticed that (at least with the CISS/Centaur) there's a debug string showing with a bunch of numbers.... which doesn't look normal to me, and I didn't find any thing to tell me if the scenario is correct or not. (could be a payload problem)
This one ?
While we're on the subject of payloads, is there any tutorial on how to put something in the PLB (with all the attachments and stuff)? I've noticed that (at least with the CISS/Centaur) there's a debug string showing with a bunch of numbers.... which doesn't look normal to me, and I didn't find any thing to tell me if the scenario is correct or not. (could be a payload problem)
That's one two things: Either the standard debug text line for Spacecraft3 when the attachment mode is enabled or if it says something like Latch it's SSU's payload latch debug text. That can be disabled by commenting out the appropriate lines in Latch.cpp.