The OMS/RCS gauges on Panel O3 don't work either.No CTDs using D3D9Client RC15 Beta 2 here. Only issue is that the MET clocks (fwd and aft) isn't working anymore. Win7 here.
The OMS/RCS gauges on Panel O3 don't work either.
They use oapiBlt. The digits are created using oapiCreateSurface (from a DLL resource), and blitted onto one of the VC textures.I'll take a look in the MET clocks. Are there any details how they are made ? Blitting graphics from surface to surface ? With GDI via oapiGetDC() ? Or with a sketchpad ?
As for the future reference: Using Sketchpad::GetDC() method is very bad idea and should be avoided since the implementation of ::GetDC() relays on hacks those do not always work in every situation.
That's a mipmap issue. The top-layer change isn't copied into a mipmap chain. Should be pretty easy to fix.
They use oapiBlt. The digits are created using oapiCreateSurface (from a DLL resource), and blitted onto one of the VC textures.

Only after the 15th can I look seriously at ticket 49 (I have exams before that).
I could take a look at 49 if somebody does the research for the function. It does not look like it takes too much effort.
Can the subsystems add mass? I remember a function somewhere, but I'm not sure it's "plugged in" to the vehicle mass. Assuming that is working (or can work), we could have a baseline mass (maybe from OV-104 or 105 that being the lightest would not be very limiting) that already has the masses of the OMS/RCS/MPS/PRSD/etc, and those systems would have mass 0 for now. The current optional components (ODS/RMS/OBSS) would define their own masses.
For the next release we could revamp this arrangement by having more systems with their own mass and the ability to differentiate the masses of different vehicles.
Yes, we would just need to include the different structural weights to get proper results. Also, the function would need some events to reconfigure the spacecraft successfully between missions
We're going to do orbiter turnaround? Luckly I have the necessary logic in the SSME controller for that :lol:, just need the LCC to send the commands.
I can fix ticket 49. For the moment, we can just iterate over all subsystems and add their mass to the shuttle mass. I'll also take a look at ticket 77 if I have the time.Can the subsystems add mass? I remember a function somewhere, but I'm not sure it's "plugged in" to the vehicle mass. Assuming that is working (or can work), we could have a baseline mass (maybe from OV-104 or 105 that being the lightest would not be very limiting) that already has the masses of the OMS/RCS/MPS/PRSD/etc, and those systems would have mass 0 for now. The current optional components (ODS/RMS/OBSS) would define their own masses.
For the next release we could revamp this arrangement by having more systems with their own mass and the ability to differentiate the masses of different vehicles.
Thanks. Were there any texture mapping changes? I so, an updated master texture file (Orbiter_blank.psd) would be nice to have available. One thing that is needed for the early/mid versions of OV102,103,104,105 is a midbody/aft that is covered entirely with AFRSI blankets. Currently they're of the late AFRSI/FRSI mix that was implemented for the ISS missions.I just sent SC a new Orbiter mesh, that should have the known issues fixed, and all the bridgerails. I'll take a look at the AL.