Not so much pronounced at that angle, but they are there.
I think it looks more real the before way.
BTW, taking the features of this release as reference - how much work would minimal be needed for bringing a SSU after landing back on the launch pad again?
Minimal means: Even allowing magically levitated parts and non-standard processes. Even in a really short time.
In that comparison, I have to say you are right.
Much better would be IMHO, if the transition between the RCC and the HRSI would be correctly represented by triangles - they should not cost us much and look always crispy from any distance and angle.
Yes, like I said yesterday, have the RCC on one side and the carrier panels on the other, and the border has the correct shape with that curve.
BTW, taking the features of this release as reference - how much work would minimal be needed for bringing a SSU after landing back on the launch pad again?
Minimal means: Even allowing magically levitated parts and non-standard processes. Even in a really short time.
I have no idea what that means.
Would take many hours to do. Easier to go back to the before way for now.
We would need an LCC to get the SSME controllers thru the correct pre-launch sequence (Post-SD STBY, CO STBY, PSN-1/PSN-2/PSN-3)... and a LCC <-> shuttle network... still far away IMO.
Then it can be that black line, it needs to be the carrier panels (to look smooth over the "border") or it looks like a shadow.
Yes which is why I removed it in the latest iteration. It just looks wrong, like it doesn't belong there at all.Then it can be that black line, it needs to be the carrier panels (to look smooth over the "border") or it looks like a shadow.
Well, it means no direct demand for new meshes.
What I mean: Could we get in one or two releases to a point (after this release), in which it is possible to land a shuttle on a runway, power it down, teleport it by magic (or a 747) to Florida into its hangar, refit it by waving a finger for its next mission and then stack it by arcane powers on a MLP in the VAB for launching again.
No realistic. Not detailed. Not even beautiful. Just a way to finish the circle and then later implement the small details in processing the Shuttle.
Maximal we have a Panel2D somewhere to visualize what happens.
How fast could we arrive there?
Yes which is why I removed it in the latest iteration. It just looks wrong, like it doesn't belong there at all.
Yes which is why I removed it in the latest iteration. It just looks wrong, like it doesn't belong there at all.
Is that what DaveS told you. I doesn't look like a shadow, it gives the illusion of the curved wing shape.