SSU Development Thread (2.0 to 3.0)

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DaveS

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Let's just call it 3.0 and be done with it.
 

Urwumpe

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DaveS: Can you still tell me where I can find the proper rotation rates of the transition DAP?
 

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1hippienaut

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Thanks GLS
not sure how to
i'll see what i can find out

---------- Post added at 01:34 PM ---------- Previous post was at 11:46 AM ----------

if anyone needs any further texture work
ive rebuilt my laptop and am available
just let me know ahead of time
 

Urwumpe

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I Can't get OMS 2 Burn , so please tell me how to get OMS 2 burns ? :)

Did you manually proceed from OPS 104 to OPS 105 by entering "OPS 105 PRO" in the keyboard after ET separation?
 

Urwumpe

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Can somebody confirm that the MEDS displays revert to DAP, when the VC position is changed?
 

Urwumpe

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What do you mean by "DAP"?

Sorry, I mean DPS... when all MFD and CRT screens are active and the CDR screens are set to a MEDS screen, the CDR screens and the MFD screens revert to DPS, when switching VC position.
 

DaveS

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Sorry, I mean DPS... when all MFD and CRT screens are active and the CDR screens are set to a MEDS screen, the CDR screens and the MFD screens revert to DPS, when switching VC position.
I can't reproduce it here. All MDUs set to some MEDS display or another and they set through all VC position switches.
 

GLS

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Sorry, I mean DPS... when all MFD and CRT screens are active and the CDR screens are set to a MEDS screen, the CDR screens and the MFD screens revert to DPS, when switching VC position.

I tried to explain what I found about this in ticket #110. Basically we have 11 displays and Orbiter only allows 10 MFDs, so we have to keep some "in the pocket". When changing VC positions, a screen that was nº 3 becomes nº 1, and will thus show what the previous nº 1 screen was showing. Cycle around the VC a few times and it all gets messed up.
It's a PITA but I can live with it, as when we get rid of CRTMFD and move away from using Orbiter's MFDs in the MDUs, that will be a non-issue.
 

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I tried to explain what I found about this in ticket #110. Basically we have 11 displays and Orbiter only allows 10 MFDs, so we have to keep some "in the pocket". When changing VC positions, a screen that was nº 3 becomes nº 1, and will thus show what the previous nº 1 screen was showing. Cycle around the VC a few times and it all gets messed up.
It's a PITA but I can live with it, as when we get rid of CRTMFD and move away from using Orbiter's MFDs in the MDUs, that will be a non-issue.

Nooooo... its different, I mean: I sit in the CDR seat, switch to PLT, go back, and all displays that had been active show DPS.

Have experienced it in MM201, maybe thats part of the problem.
 

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Nooooo... its different, I mean: I sit in the CDR seat, switch to PLT, go back, and all displays that had been active show DPS.

Have experienced it in MM201, maybe thats part of the problem.

I just played around between CDR and PLT in MM201 (in the ShuttleCentaur branch) and didn't have any issues.
 

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I just played around between CDR and PLT in MM201 (in the ShuttleCentaur branch) and didn't have any issues.

Strange. I was able to reproduce it with the Atlantis in Orbit scenario.

EDIT: Full recompile, only CDR1&2, MFD1 and CRT1 and 3... problem reproduced again. CDR1, CDR2 and MFD1 have not been showing PFD and OMS/MPS, CRT1 and 3 showed DPS before switching to PLT, after going to PLT, I have all MFDs showing DPS.
 
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DaveS

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Strange. I was able to reproduce it with the Atlantis in Orbit scenario.
Could you set up a scenario where this bug occurs and post it here?
 

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Could you set up a scenario where this bug occurs and post it here?

We already have it, Just use the Atlantis in Orbit scenario from our testing scenarios and set-up the above.
 

DaveS

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We already have it, Just use the Atlantis in Orbit scenario from our testing scenarios and set-up the above.
In that case, everything is A-OK here, no MDU switches back to DPS here.
 
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