Gaming Subnautica & Subnautica Below Zero

Do they still have that giant NOPE fish?

They added more NOPE fish.

Notebook said:
Well, I went for it.
I am now trapped in a chamber with a fire-extinguisher and an I-Pad telling me to find a tool...
I knew it wold be complicated, I'm going back to Banished!

N.

In case of emergency, exits are dorsal and ventral (up and down). Also check the storage locker, they painted it red because people kept missing it.
 
In case of emergency, exits are dorsal and ventral (up and down). Also check the storage locker, they painted it red because people kept missing it.

Yeah, it looked pretty well camoflaged earlier.
 
Yeah, it looked pretty well camoflaged earlier.

I missed it a lot! And I used to glitch through the float from he outside to use the hidden fragment analyser in the pod, back when you collected them rather than scanning them (which is more fun, but harder).

A seamoth-mounted scanner would be nice.
 
A seamoth-mounted scanner would be nice.

Yeah... especially early in the game, you quickly get nervous scanning at depth. I remember building a huge vertical tunnel of a base down the cave of the first abandoned outpost for being able to have some seconds of time down there with as many O2 bottles as possible.
 
Huh? A rebreather seems a lot easier to craft than an entire base! :lol:
 
Ah, dammit, you beat me to it!
 
Subnautica Castles & Coffee Update
 
I love this game. I'm hooked on it all over again now with the new Cyclops update. I just wish I hadn't saved the game with my sub and prawn suit parked at the active lava zone before updating. That didn't end well.

I really like how organic the game progression is though. There is no tech tree of any kind, just going for materials, crafting something, which in turn allows you to explore further, find new materials, which allows you to craft new things, and so on.

The blueprints being scattered across the map I'm not too sure about. Many times I felt gated behind not finding a specific blueprint, which admittedly isn't a problem unless you're on a second or more playthrough. I just wish there was a more directed way, perhaps via more of those those radio messages, to find them all eventually.

And yes, I remember Subculture. I had a demo of it I think (remember when game demos came in magazine cd-roms?), and for some reason I couldn't run it properly. I was fascinated by the idea though. Subnautica definitely fills that space.




Cheers
 

I'm still poking around in The Long Dark update, and now this...

It's getting hard to find time to check out every update. I will persevere. :lol:
 
It's getting hard to find time to check out every update.
Especially when you use experimental branch. :lol:

According to Steam I played Subnautica the last time in March 2016, so I missed every 3 times daily updates on average from the experimental and all the major versions for a year and 3 months, additionally I already used most of my vacation time this year, so I don't think I'll find time to play the game until some holidays or long weekend.
 
Array deactivation... but not "rescue".
 
I love the theme, I played a lot but the more I played the more I couldn't stand the popping of objects 5 to 10 meters from the player. They said they would work on that, the result is an option to fade objects instead of spawning them, which doesn't solve anything IMO.
That and when you come close to a new environment like the grape vines, everything is clear and suddenly grape vines everywhere 20 meters ahead. They should put a fog to hide that.
Game is close to completion and their solution shows that it won't ever be solved since it doesn't seem to be seen as a problem.
The problem is not the computer, it's a core i5 6th gen with radeon RX480.
Am I the only one who feel that way ?
 
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