Hi all, this is the developer of Reentry.
First of all, thanks for the interest, and thanks for the feedback! I just wanted to answer some of the questions asked here, and also, feel free to ask me anything.
First of all, this project is quite different than Orbiter and is not meant to compete against Orbiter in any way, however the orbital mechanics and the systems inside each of the spacecrafts (Mercury, Gemini and Apollo) is physics and simulation based. Some systems more accurate than others. So this is not just an experience based product, it's an open world simulation where every force you apply changes your direction (even venting). Also, the state of the cockpit is live, meaning if you shut down something or make changes, those changes will be immediate.
It is true that some of the materials in the cockpit is wrong. This is because I have not yet had time to work too much on the visuals, yet. But as I progress with this project, things will get more complete. I'm making almost everything myself, so some things might take more time than others.
The goal of the project is to have a place for you to enjoy the old spaceships by NASA with as many details as possible, where you fly the missions. It will not trace what happened in history on the centimeter, but you are given some of the same goals and targets, and must try to complete the missions yourself.
I do have a VR build, and it will hopefully support VR if I can get everything to run smoothly.
I understand that the controls are cumbersome, so I will see what I can do to change them.
When it comes to the OS version, my goal was always to release this on Steam, but using Windows Store for the Technical Previews. I'm currently in the process of setting up a Steam Store page, and open up for Early Access there.
Thanks again for the feedback!