OHM Better ISS

Radar_Contact

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Hello, when I try to load some SpaceX scenarios I got this ISS error. Is it something to do with your addon?

Here's the log:
============================ ERROR: =========================== Mesh file name not provided [MeshManager::LoadMesh | .\Mesh.cpp | 1237] =============================================================== D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL 000000.000: --------------------------------------------------------------- 000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale 000000.000: At least one active module is accessing an obsolete interface function. 000000.000: Addons which rely on obsolete functions may not be compatible with 000000.000: future versions of Orbiter. 000000.000: --------------------------------------------------------------- 000000.000: Module SouyzTMA.dll .......... [Build 100902, API 100830] 000000.000: Module Progress_M1.dll ....... [Build 100902, API 100830] 000000.000: Finished initialising status 000000.000: Finished initialising camera 000000.000: Finished setting up render state 000000.000: D3D9: [Scene Initialized] 000000.000: Finished initialising panels ============================ ERROR: =========================== Mesh not found: .\Meshes.msh [LoadMesh | .\Mesh.cpp | 1269] ===============================================================


It stops loading at this stage:​
1640790536378.png
 

barrygolden

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I did load the updated ISS and the astronaut looks super. I think you should have different ones in different positions maybe one who you could fly around but the VC is super and how you move in it. Super job. Not much luck with the EVA stuff though
 

gattispilot

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Here is the EVA module. Attach to the EVA attachment. Here 2 crew are added. You can have 4 max. CREW1 "name of eva" EVA type. This was for the shuttle so we have 2 styles. Non SAFER and SAFER. Default guys are non SAFER. EVA1 is solid red band, EVA2 White bands. EVA3 red stripes, and EVA 4 blue bands. To grap the attachments needs an ID of "HD"
EVAMODULE:EVAMODULE HATCH 0 0.0000 ft_pad_att_pos 0.0000 0.0000 0.0000 ft_pad_att_dir 0.0000 1.0000 0.0000 ft_pad_att_rot 0.0000 0.0000 -1.0000 ft_pad_att1_pos 0.0000 0.0000 0.0000 ft_pad_att1_dir 0.0000 1.0000 0.0000 ft_pad_att1_rot 0.0000 0.0000 -1.0000 ft_pad_att2_pos 0.0000 0.0000 0.0000 ft_pad_att2_dir 0.0000 1.0000 0.0000 ft_pad_att2_rot 0.0000 0.0000 -1.0000 ft_pad_att3_pos 0.0000 0.0000 0.0000 ft_pad_att3_dir 0.0000 1.0000 0.0000 ft_pad_att3_rot 0.0000 0.0000 -1.0000 STATUS Orbiting Earth RPOS 2830766.201 -6002451.449 1145591.492 RVEL -6833.9462 -2825.5866 2121.6481 AROT -53.098 62.659 -66.476 VROT 0.0654 -0.0000 -0.0000 ATTACHED 0:5,ISS AFCMODE 7 NAVFREQ 0 0 XPDR 0 CREW1 George_D._Nelson SHUTTLEEVA1SAFER CREW2 James_D.A._Van_Hoften SHUTTLEEVA2 END
Focus on EVA or EVA MODULE and CTRL plus Space opens the windows
Important: EVA guy window must be closed prior to entering the vessel or a CTD may occur.

wwPejnt.png

PZZL8Xg.jpg
 

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barrygolden

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I did load the V2.4 and all I can say is WOW !!!!. That new VC and being able to fly through it is as good of addon as I've seen, up there with AMSO and Shuttle Fleet to name a few. I would pay to see someone doing Skylab like that. Awesome work fellows.
 

barrygolden

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There are some good Skylab's out there but not a real good VC. 4th rock with his Skylab B and others have done Skylab and Skylab 1980 are very fun to use and add some extra stuff and new missions to Fly. I'm looking forward to the MS Saturn's flying soon to use with that.

I can't say enough about ISS A to Z with it's detail and updates that keep it flying so wanted to give a shout out to dommy and all those who worked on that it is super.

Every time I look at this addon I am amazed for it's detail and how user friendly this is. You guys have done a stellar job and the fly around VC , well I don't have the words to describe that. It puts you there inside as one would see if you were there. gattis helped me to add the EVA guys there as well and just blown away with the work done for that, amazing !!!.
Just some thoughts you might need to add the gap spanner from Quest to the truss , some lights and or cameras to cover the station and maybe have the MBS move with the EVA guys on board.

Thanks to all of you that has kept orbiter flying and sharing this with all of us .
Barry
 

Max-Q

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There are some good Skylab's out there but not a real good VC. 4th rock with his Skylab B and others have done Skylab and Skylab 1980 are very fun to use and add some extra stuff and new missions to Fly. I'm looking forward to the MS Saturn's flying soon to use with that.
I could throw a dll at this... no VC, but better than nothing.
https://www.orbithangar.com/showAddon.php?id=396919db-9639-4352-aae6-9630f764a324
Doesn't MS2015 Saturns already work in 2016? Or am I thinking of another addon?

gap spanner from Quest to the truss
What is that?

some lights and or cameras to cover the station
Easy to do if someone has the data on where they go. I really don't like to guess about this kind of thing, personally I think it is better to have a missing feature than an inaccurate feature.

maybe have the MBS move with the EVA guys on board.
The MBS as currently implemented has 4 attachment points. I don't know if gattispilot's EVA astronauts can grab an attachment point, that would be a question for him. I can add more attachments as needed.
You can move the canadarm attached to the MBS.
 

DaveS

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The MBS as currently implemented has 4 attachment points. I don't know if gattispilot's EVA astronauts can grab an attachment point, that would be a question for him. I can add more attachments as needed.
You can move the canadarm attached to the MBS.
The MBS is only for moving the SSRMS, not the astronauts. There's two separate carts for that purpose called the Crew Equipment Translation Aid (CETA) carts. These carts can be attached as train carts to the MT and detached and repositioned as required from the actual ISS truss structure.
 

Max-Q

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There's two separate carts for that purpose called the Crew Equipment Translation Aid (CETA) carts. These carts can be attached as train carts to the MT and detached and repositioned as required from the actual ISS truss structure.
That sounds a bit outside the scope of this addon... Probably just gonna stick to the MBS with canadarm.
 

barrygolden

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The gap spanner is a gold hand ladder that the EVA guys use to move from the Quest airlock to the truss. Your right about the MBS and CETA carts so no need to add them or change the MBS function. I found 4 TV/spotlights around the ISS and 1 set of spotlights near the Quest airlock. Thanks from ISS A to Z
 

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gattispilot

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On the CETA I have seen them for the shuttle. Haven't made them yet. The EVA are grap things. The Attachment id needs to be "HD".
 

barrygolden

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gattis I think your talking about the PFR's the 2 CETA carts are on the truss of the ISS. They were planned to have the EVA guys ride them to the end of the truss but they found using the hand holds and tether swaps worked fine. they have placed large payloads on them and pulled that out to the work site or ELC's
 

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Nikogori

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I like the astronaut in the VC mode! She helps me to understand how large it is inside the space station.
The way she pops out from nowhere reminds me of some horror games, though...

By the way, is it possible to add semi-transparent effect to solar panels?
Default ISS in Orbiter2016 has something like this:

009.png

I'm not sure if this is realistic, but this looks nice and shiny.
 

Max-Q

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I found 4 TV/spotlights around the ISS and 1 set of spotlights near the Quest airlock. Thanks from ISS A to Z
I will see what I can do with them in the next version.

I like the astronaut in the VC mode! She helps me to understand how large it is inside the space station.
The way she pops out from nowhere reminds me of some horror games, though...
Yeah, I couldn’t really think of an easy way around that issue.

By the way, is it possible to add semi-transparent effect to solar panels?
Default ISS in Orbiter2016 has something like this:
I will see how it was done there. This kind of thing can be done fairly easily with D3D9 effects…
 
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