Recent content by Tsynique

  1. Tsynique

    One Year of Orbiter

    Nice story. I suppose there could be a forum board called "How I met Orbiter.." :) P.S. Please do not say you PLAY Orbiter. Orbiter is not a game therefor it cannot be played.
  2. Tsynique

    Project Skydiving for Orbiter

    Ran two simulations jumping from 300 km altitude with 0 horizontal speed. Vertical speed at 100km (reentry interface) = 1955 m/s Arch position (maximum drag) G peek = 13.8 @ 28 km Time to impact = 520 s. Head down position (minimum drag) G peek = 14.78 @ 20 km Time to impact = 380 s.
  3. Tsynique

    Project Skydiving for Orbiter

    UPDATED 2010 08 12
  4. Tsynique

    VASO Development 16

    It's music to ears (or maybe a mirage to my eyes since I'm reading) about VA integration and since I have much experience flying online and with many different aircraft on MSFS (and a bit X-Plane) when time comes I will gladly assist in whatever I can to make this happen :) However, I totally...
  5. Tsynique

    VASO Development 15

    Hello everyone, I am hoping to join VASO once it's launched and looking forward to flying together :) If I may, I'd like to suggest a scenario. I think, first of all we need a couple of (probably shuttle) missions to LEO to get along with the procedures that we shall follow later on. Pretty...
  6. Tsynique

    Project Skydiving for Orbiter

    Failing to find any addons that would replicate actual skydiving I decided to take a shot at making my own. Expecting to finish BETA1 release by end of September. Headdown position with temporary models. TODO List low priority in italics TOTAL COMPLETION for BETA1: 89.83 % [077%] General...
  7. Tsynique

    Request Skydiver

    Hmm.. I tried the UMMU parachutes and realized that it has got nothing to do with my initial idea. First of all, the parachute is a non-controllable cone shape and I had a wing (rectangle) shape in mind. Like this: Secondly, the 'skydiving' part is really just an astronaut falling from the sky :)
  8. Tsynique

    Request Skydiver

    Artlav,I haven't yet tried that addon and I bet it's real fun but it's the thing :) Dig, the link you gave might even be useful. I'm at work right now so I can't try it out on what I have done so far but I will later tonight. I will also try the UMMU parachutes. Actually I do have a lot of...
  9. Tsynique

    Request Skydiver

    Hello, Because Orbiter has a decent atmospheric physics model why not exploit it by making not just cool aircrafts but also a skydiving simulation. I make addons myself but I am not very good at aerodynamics and what I tried doing myself was far from realistic experience. If someone who is good...
  10. Tsynique

    Whats your favorite planet

    Venus. So mean yet so lively and hospitable.
  11. Tsynique

    Parachutes and airfoils

    I have defined parachutes for a vessel using the CreateAirfoil function but I am not really sure I got the three parameters right. For chord length I used the diameter of a parachute, for area I used the surface area of the parachute and for aspect ratio I used 1 because it's round. Is that...
  12. Tsynique

    You know you're addicted to Orbiter when...

    Judging from the sales they do everyday I think its gravity could be compare to a black hole :D
  13. Tsynique

    You know you're addicted to Orbiter when...

    Once when I was parking my car (it was a close one) I was seriously looking for the Dock MFD to find out which way to turn a bit more and how much can I still move forward. Took time to recover :blink:
  14. Tsynique

    Suggestions for an autopilot

    I'm not an expert myself but I suppose You have two ways to do that. First, lift off at least five times to a desired apo and write down the pitch angles you had every (for example) 10 seconds. Make an average out of all the angles, enter all that data into Your autopilot and make it follow the...
  15. Tsynique

    Crash on ClearMeshes()

    Good day. I have encountered a serious problem I cannot comprehend. My vessels initial visuals are loaded with AddMesh() function calls (5 meshes). During runtime the vessel has to load another mesh and after some time another one. However they are the same mesh file but must be at different...
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