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Hello Everyone.
I have decided to build a small simpit.
I have a Logitech Extreme 3D Pro Joystick, and plan on getting a couple of monitors for mfds.
I plan on using a table and cardboard/wood for the panels. I don't plan on getting switches, just mfds and speakers for the sounds.
Does anyone...
I do love 2016's graphics and improvements, but don't mind getting 2010 graphics and more addon gameplay. It reminds me of FSX and other graphics of the era. The nostalgia is nice.
If I recall correctly, the developer is working on getting UCGO to 2016. However, there is a patch that is on Orbit Hangar that should help solve some problems. I hope this is what you are looking for. https://www.orbithangar.com/showAddon.php?id=8db08632-9891-4518-834a-de7f2e655e8e
As for the...
Edit: I didn't mean that KSP is better than Orbiter, I do love Orbiter and the quality it provides. I just mean that Orbiter isn't popular anymore, and KSP has kind of hidden Orbiter's reputation. Orbiter is a great piece of software that I thoroughly love, but I meant in terms of people who...
I suppose you can download one from online, like this one, and convert it to a mesh using utilities.
(edit: This is a crocodile)
https://free3d.com/3d-models/aligator
Yeah, but my lunar moon base has lots of different pieces. I am wondering what object is causing the trouble. Could it be the lights?
I wanted to put some high distance visibility red lights on the edge of the crater so I can do nightime takeoffs, but I think i messed up and now it looks like a...
Okay I have shipedit open, but how do I find the meshes for my base? I am using no custom meshes, just the stock Orbiter blocks and tanks to build some things.
Not sure. I might have to remove the entire base itself. There are too many parts to the base and I don't want to go through every single line. I'll look into it when I have the time. It might be the big lights I put at the crater edge which look like the sun for some reason.
============================ ERROR: ===========================
Invalid mesh handle. Returned 0. (Continuing)
[oapiMeshGroupCount | .\OrbiterAPI.cpp | 1349]
===============================================================
Does it have to do with something in my Orbiter base? Because I was doing...
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