News Add-ons working in Orbiter 2016

JonnyBGoode

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Here we go again!

Post here your add-ons (and results) that you've tested in Orbiter 2016:

Add-ons confirmed working so far, or updated to work in 2016:

Ships:
  • Vintage
    • [ame="http://orbithangar.com/searchid.php?ID=423"]Luna V1.3[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=446"]Rolling Stone[/ame]
    • [ame="http://www.orbithangar.com/searchid.php?ID=4526"]Willy Ley Space Taxi[/ame]
  • Historical Tech:
    • [ame="http://www.orbithangar.com/searchid.php?ID=5339"]Orbital Transit System: Reusable Nuclear Shuttle v0.5(Beta)[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=6968"]Salyut 7 Space Station v160720 for Orbiter 2016[/ame]
  • Current technology level:
    • [ame="http://orbithangar.com/searchid.php?ID=6768"]SpaceX Falcon 9[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=6770"]SpaceX Falcon Heavy[/ame]
    • [ame="http://www.orbithangar.com/searchid.php?ID=6802"]Dragon DLL for OrbiterBeta r.13[/ame]
    • [ame="http://www.orbithangar.com/searchid.php?ID=6971"]Mars Cargo Dragon[/ame]
    • [ame="http://www.orbithangar.com/searchid.php?ID=6891"]Jason-3[/ame]
    • Chapman Modules
    • MAV - Mars Ascent Vehicle
    • Orion MCPV
    • [ame="http://www.orbithangar.com/searchid.php?ID=1848"]Jupiter Icy Moons Orbiter[/ame] *
    • PSA (Personal Sattelite Assistant)
    • Real-Time TDRS package - Release 2
  • Near-Future
    • [ame="http://orbithangar.com/searchid.php?ID=39"]Work pod[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=3212"]USS Bekuo VASIMR v.1.01[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=5921"]Deepstar 2.1[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=6440"]Interplanetary Carrier Vessel[/ame]
    • XR Fleet **
    • [ame="http://orbithangar.com/searchid.php?ID=1074"]Deltaglider EX[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=2981"]James Cook[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=2944"]Exploreur class Vessels v2.0[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=6146"]2113 Sparrowhawk[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=551"]Doradus 1.3[/ame]
      • [ame="http://orbithangar.com/searchid.php?ID=555"]Doradus new pods[/ame]
      • [ame="http://orbithangar.com/searchid.php?ID=557"]Doradus new food pods[/ame]
  • Fantasy
    • [ame="http://orbithangar.com/searchid.php?ID=2125"]USS Enterprise TMP[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=6572"]Galaxy Quest 1.0[/ame]
    • Event Horizon
    • [ame="http://orbithangar.com/searchid.php?ID=2718"]Spaceballs' Eagle 5 Flying Winnebago[/ame]
    • Captain Harlock's starship Arcadia
    • [ame="http://www.orbithangar.com/searchid.php?ID=5063"]Cowboy Bebop 1.3: Redtail, Bebop, Swordfish[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=932"]WanderingStar ver2[/ame]
Stations:
  • [ame="http://orbithangar.com/searchid.php?ID=5882"]50s Station[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=4955"]Stanford Torus V1.5 fixed for Orbiter 2010-P1[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=4581"]O'Neill Island 3 Colony v0.9[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=5881"]Nasa Station[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=6145"]2113_capital space station[/ame]
  • Papy's Bar
  • USS Nemesis
  • [ame="http://orbithangar.com/searchid.php?ID=2548"]Earth 2120 Part 1: The Big Wheel[/ame]
Planets:
  • Main planets and moons
    • [ame="http://orbithangar.com/searchid.php?ID=2688"]Deimos Hires[/ame] (texture, overwrites Deimos.dds)
    • [ame="http://www.orbithangar.com/searchid.php?ID=4337"]Deimos Hi-Res[/ame] (mesh and texture, overwrites Deimos.msh)
    • [ame="http://www.orbithangar.com/searchid.php?ID=4336"]Phobos Hi-Res[/ame] (mesh and texture, overwrites Phobos.msh)
  • Asteroids
    • [ame="http://orbithangar.com/searchid.php?ID=1801"]Asteroid Pack 1.00[/ame] (includes an alternate Vesta)
    • [ame="http://orbithangar.com/searchid.php?ID=7005"]Ceres level 8 global map and markers[/ame] (a newer, more accurate Ceres than the one included in the above Asteroid Pack)
    • [ame="http://orbithangar.com/searchid.php?ID=3621"]90 Antiope (Binary Asteroid)[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=4168"]Cruinthe Asteroid 3753[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=4564"]1994 CC[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=1858"]Mercury Crosser Asteroids[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=4067"]Trojan Asteroids v1.01[/ame]
  • Kuiper Belt and Oort Cloud
    • [ame="http://orbithangar.com/searchid.php?ID=6689"]Sedna[/ame]
    • [ame="http://www.orbithangar.com/searchid.php?ID=1343"]Eris and Dysnomia - Addon v.2.0[/ame]
    • [ame="http://www.orbithangar.com/searchid.php?ID=4595"]Pluto and moons[/ame]
      • [ame="http://orbithangar.com/searchid.php?ID=6809"]New Horizons Pluto Encounter[/ame] - contains new meshes and updated textures (and two new moons). Accompanying scenario only works with New Horizons addon.
    • [ame="http://www.orbithangar.com/searchid.php?ID=4343"]Makemake[/ame] (orbital parameters incorrect: see this forum thread for fix.)
    • [ame="http://www.orbithangar.com/searchid.php?ID=4344"]Quaoar[/ame] (orbital parameters incorrect: see this forum thread for fix.)
    • [ame="http://orbithangar.com/searchid.php?ID=6484"]Chariklo[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=4346"]Varuna[/ame] (orbital parameters incorrect: see this forum thread for fix.)
    • [ame="http://orbithangar.com/searchid.php?ID=1282"]Orcus[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=4826"]2006 SQ372[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=3364"]Haumea (2003 EL61) v2.0[/ame]
  • Ravensheart System
    • [ame="http://orbithangar.com/searchid.php?ID=5671"]Ravensheart Trinary Solar System 1[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=5672"]Ravensheart Trinary Solar System 2[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=5673"]Ravensheart Trinary Solar System 3[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=5674"]Ravensheart Trinary Solar System 4[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=5675"]Ravensheart Trinary Solar System 5[/ame]
    • [ame="http://orbithangar.com/searchid.php?ID=5676"]Ravensheart Trinary Solar System 6[/ame]
MFD's:
  • [ame="http://orbithangar.com/searchid.php?ID=4725"]ReFuel MFD[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=3165"]Attitude MFD V3.2 [/ame]
  • IMFD
  • LunarTransferMFD
  • [ame="http://orbithangar.com/searchid.php?ID=6965"]BaseSyncMFD for Orbiter 2016 v3.0[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=2139"]AeroBrakeMFD[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=1199"]Rendezvous MFD 050621[/ame]
  • PursuitMFD for 2010 with turtle91's fix for 2016
  • [ame="http://www.orbithangar.com/searchid.php?ID=6393"]TransX 2016.04.04 MMExt for Orbiter 2016[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=6993"]HoverMFD 1.1.2 for Orbiter 2016[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=7002"]AttitudeIndicatorMFD for Orbiter 2016[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=2802"]LaunchMFD[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=6413"]BurnTimeCalcMFD (BTC) 2.9.2 for Orbiter 2016[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=6995"]Glideslope for Orbiter 2016 v2.5[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=1092"]SensorMFD V0.5.1b[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=3992"]Map 3D MFD v0.7a[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=1823"]Encounter MFD[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=4547"]Relativistic Warp MFD 1.5[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=4582"]Lagrangian points MFD v0.2[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=7013"]Geostationary MFD v.4[/ame]
Bases:
  • [ame="http://orbithangar.com/searchid.php?ID=6991"]Ascension Island 2016[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=5594"]Lunar Base Niven v.3.2 for Orbiter 2010[/ame] **
Misc:
  • OrbiterSound 4.0 **
  • Spacecraft3.dll
  • Spacecraft4.dll
  • [ame="http://orbithangar.com/searchid.php?ID=4775"]CamShake v1.1 for Orbiter 2010[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=4673"]Green HUD edited[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=3279"]ScreenCapture[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=3657"]Orbiter Fly-By Camera [/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=2899"]AbsoluteKillrot v.1.2[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=4864"]Videnie orbit drawing 1.0[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=6966"]ModuleMessagingExt for Orbiter 2016[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=4690"]StateSaver Autosave[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=4598"]HideCursor[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=6023"]HUDDrawer SDK v.0.4 for Orbiter 2016[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=5669"]Autotime[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=3262"]Universal Cargo Deck, release 4[/ame]
  • [ame="http://orbithangar.com/searchid.php?ID=3373"]Universal Remote Manipulator System, release 3[/ame]
  • [ame="http://www.orbithangar.com/searchid.php?ID=7010"]Multistage2015 - for Orbiter 2016[/ame]

* The initial launch scenario requires a Delta addon which doesn't work yet...
** Requires UMmu 3.0, which does not yet work, so some scenarios or actions might CTD.
*** There are a few bugs, for example, the radio MFD function CTDs.
 
Last edited:

fausto

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I made some tests and I can say that both Spacecraft3 and Spacecraft4 work fine on Orbiter 2016
 

Face

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I made some tests and I can say that both Spacecraft3 and Spacecraft4 work fine on Orbiter 2016

For me SC3 and SC4 fail to jettison payloads properly in Orbiter 2016. Tested with the "Russian Dolls" scenario.
 

fausto

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Yes, you're right.. and i see that Virtual Cockpip selection causes a CTD..

I was too optimistic...
 

JonnyBGoode

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Correction: Camera MFD "sort of" works. Sometimes it shows planets as invisible.
 

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Deepstar 2.1 and ICV tanker vessels seem to be OK.
 

fausto

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Forum Orbiter Italia addons:

Work in progress for Orbiter 2016 compatibility.

Most problems are known and we're on the right track in order to fix them
 
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Skorp

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Orbiter sound from DanSteph seems to be working w/o any problems
 

vinka

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Hello, just to let you know that I'm reviewing the compatibility of sc4 with Orbiter 2016.
The jettison problem is already solved ...
(for developpers this strange behaviour was due to the fact that oapiCreateVesselEx was called in clbkPostStep, changing the call to clbkPreStep solved the issue)
I will release a sc4 version for Orbiter 2016 as soon as possible.
I'm not always on this forum so it is better to report problem at the following address [email protected]
 

JonnyBGoode

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Nope. Run Orbiter 2016 with OrbiterSound. Select Radio/mp3 MFD. CTD.

Confirmed this bug. I'm thinking I should add items that are "mostly" working, with notations on what's not yet functional?

---------- Post added at 02:27 PM ---------- Previous post was at 02:07 PM ----------

It looks like IMFD and LunarTransferMFD have been updated for 2016. http://users.kymp.net/p501474a/Orbiter/Orbiter.html
 

Donamy

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Brakes don't seem to work in SC4.
 

Wolf

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HUD update works fine at my end

[ame="http://www.orbithangar.com/searchid.php?ID=4673"]Green HUD edited[/ame]
 

Eduard

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> OrbiterSound has many problems, including the following:
- Several wrong callouts with the Deltaglider.
- Some missing sounds with the Shuttle-A (the gear up/down callout and the forward translate RCS sound are missing).
- And indeed the Radio panel CTD problem.
So it's only partially working correctly.

> Furthermore, I am using the ScreenCapture add-on without any problems as far as I noticed.

> TransX has been updated and I am using it without problems.

> Don't forget to mention the updated D3D9Client, although it can be considered as not a real "add-on".

> And also good to mention: the XR-fleet itself has been perfectly updated, but DanSteph's UMmu on which it depends is not.
For example: selecting an evacuated UMmu from the XR2 results in a CTD.
 

boogabooga

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Working:
AbsoluteKillrot
Videnie orbit drawing 1.0 (Thank goodness)
AeroBrakeMFD
Rendezvous MFD 050621
Pursuit MFD with Turtle91's fix:
http://www.orbiter-forum.com/showthread.php?p=540855&postcount=37

Not Working:
Precession Mfd
The source code is included so hopefully someone can get it working one day. It's very useful for making precise rendezvous and fine-tuning a geostationary orbit or sun-synchronous orbit.

Load MFD
For some reason, this MFD by Phoenix is no longer on Orbiter Hanger. It shows you your G load which is interesting to know. Also, it serves as a warning if you are pushing your reentry too hard. But, no code so this one is probably lost. :(
Perhaps one day someone will make a replacement.
 
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asbjos

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Load MFD
For some reason, this MFD by Phoenix is no longer on Orbiter Hanger. It shows you your G load which is interesting to know. Also, it serves as a warning if you are pushing your reentry too hard. But, no code so this one is probably lost. :(
Perhaps one day someone will make a replacement.

As for the techniques behind the Load MFD, it should be fairly easy to make a copy of it. You could even make a better version, as Phoenix used differential equations to calculate G's, if I recall correctly (yes, seems like I remembered correctly: http://www.orbiter-forum.com/showthread.php?p=476229#post476229), instead of only using API functions and Newtons 2nd law.
The more troubling part would be to make the graph in an MFD, but even though I've never done this before, I think it should be a simple task.
I'm not saying I'll definitely do it my self, as I have other Orbiter projects on my schedule, in addition to studying at an university. But if I find the time, I will definitely try.
 

francisdrake

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I would really appreciate, if LolaMFD could be updated.
I run version LolaMFD_082010. It works with Orbiter2016 and guides the vessel right above the targeted landing pad. But it is fooled by the planetary mean radius, which is different from the actual altutude above ground.
Example: For Brighton Beach the final approach ends about 2000 m above ground, with a perfect zero forward speed. LoalMFD shuts the engine down when the (theoretical) height is zero. From here the vessel drops vertically to the ground, where it impacts right on the landing pad, unless it is slowed down manually.

I guess it would be sufficient to switch the oapiGetAltitude() call for the final approach to the new altitude mode ALTMODE_GROUND.
 
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