OHM Anim8or tutorial: How to model a rocket (Lesson 2)

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Author: ar81

This lesson requires you to read my previous tutorial where you build a plane using Anim8or, so you understand the basics of Anim8or.

In this tutorial we will use lathe shapes, mirroring and some texturing.
You need UV mapper classic to complete this tutorial.


EDIT: I forgot to add teh blueprints, now the problem is solved.



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Thanks to you I was able to create my 1st 3d model ever. But what now? I want to insert it into the game, to be just a simple rocket with most simple controls possible. What do I do? :shrug:
 
If you know how to program in C++, you can make a DLL for it. The information for that is in your Orbiter\Orbitersdk\Doc folder. If not, look for tutorials for Spacecraft3. Some basic tutorials can be found here.
 
C++? Oh no way, you mean programs like Access? I think Ill go with spacecraft 3, but even with these tutorials Icant understand a thing. Ah yes one more thing, how canIconvert obj-»msh? Thanks for responding!
 
C++? Oh no way, you mean programs like Access? I think Ill go with spacecraft 3, but even with these tutorials Icant understand a thing.
C++ or Spacecraft3 aren't the only options. You can also go with LUA, for example.

Ah yes one more thing, how canIconvert obj-»msh?
[ame="http://www.orbithangar.com/searchid.php?ID=2961"]Obj2msh v1.0[/ame]
 
For a beginning rocket development, use multistage (http://users.swing.be/vinka/). It's got what you need. There is a demo of a rocket in the files that can answer most of the questions that can come up during "construction".
 
Actually, I think I'll just enjoy other people's addons, It's kind of too complicated trying to make addons, I have no patience to keep trying to make an addon without any success. I don't know where to start, what to do first, there aren't any actual tutorials on how to make a spacecraft 2or3 addon from scratch, It's all about editing other people's work and so on. Say, I have no idea where can I find a tutorial saying how to for example stack different stages of random rockets together. Man, I'd like to see that. Or make my own .msh rocket to be able to fly. Man, the dreams..
 
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...I have no patience to keep trying to make an addon without any success...

Patience is the hardest virtue (opinion). But slogging through the learning process (for me) is what made my recent project worth the trouble.

Step 1 - Find a rocket you'd like to build (keep it simple at first)
Step 2 - Find some reference drawings.
Step 3 - Using ar81's tutorial as a guide, begin to construct said rocket.
Step 4 - Work on textures, I'm still in the simple stage here...
Step 5 - Convert to .msh and get it into Orbiter.
Step 6 - Build the .ini and guidance config files (takes some practice)
Step 7 - Launch and take lots of screen-shots.

Granted, this is an over-simplification. But all the basic steps are there. You could start simple, like a V-2 rocket, or an ICBM or something. My first 3 projects are languishing on my hard drive, never to be seen by anyone. They look horrible, but they were essential for me to learn.
 
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