Animation for X-37

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
x37yr7.jpg


If anyone have "fun" with making animation for anything,gear,wings,cargo door,here's it is.
I was trying to make an a simple animation and I'm almost gone mad,so I quit trying.
Sorry,to heavy for me...:(
 
Last edited:

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
OK I manage somehow to animate,sort of,how make that wheel door open first and after door a wheels?
 
Last edited:

Talon1

Semi-Intermediate Add-on Dev.
Addon Developer
Joined
Aug 16, 2008
Messages
282
Reaction score
0
Points
0
Location
Secret Underground Moon Base? XD
x37yr7.jpg


If anyone have "fun" with making animation for anything,gear,wings,cargo door,here's it is.
I was trying to make an a simple animation and I'm almost gone mad,so I quit trying.
Sorry,to heavy for me...:(
Well limber, this also happend to me when I built my first ship, but don't worry, you'll get used to. (saddly, I can't help you because I still suck at rotations, i'm only good with translations)
By the way, nice ship:speakcool:
 

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
Thanks,I'm updating it little by little.I'm mainly handle animation problem.Still need to figure out vertical wing for left,right and airbrake.Thay don't rotate proper because thay are angled.

G - gear
K - cargo door
Shift+4 - airbrake
Shift+1 inner door 1
Shift+2 inner door 2
Shift+3 docking door
 
Last edited:

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,922
Reaction score
228
Points
138
Location
Cape
liber, use -0.459115,0.840596,-0.287424 for your vertical wings.
 

sputnik

Addon Developer
Addon Developer
Donator
Joined
Apr 3, 2008
Messages
424
Reaction score
0
Points
31
Location
Palmdale
Website
www.worldof2001.com
Here's a launch vehicle for the thing: a stock 4m (Velcro) Delta 4.

For this to work, the mesh and .cfg MUST be renamed from "X-37 J" to "X-37_J". You'll want to do this anyway, for full functionality in Orbiter (think getting vessels by name).

BEGIN_DESC
The Delta IV, 4m
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 59602.629167
END_ENVIRONMENT

BEGIN_FOCUS
Ship DeltaCBC
END_FOCUS

BEGIN_CAMERA
TARGET DeltaCBC
MODE Extern
POS 9.73 -0.51 -123.30
TRACKMODE TargetRelative
FOV 50.00
END_CAMERA

BEGIN_HUD
TYPE Surface
END_HUD

BEGIN_MFD Left
TYPE Surface
END_MFD

BEGIN_MFD Right
TYPE Orbit
PROJ Ship
REF Earth
END_MFD

BEGIN_SHIPS
DeltaCBC:Velcro/CBC
STATUS Landed Earth
BASE Cape Canaveral:6
HEADING 270.00
TGT_HEADING 095.0
FUEL 1.000
MINPITCH 22.0
CONFIGURATION 0
SCREENHEIGHT 225.0
CAMERA 0 0 50.0
PAYLOAD Int Velcro/Parts/Int_CBC_4m Velcro/Parts/Int_CBC_4m 0 0 0 0.1 0 0.0 1.0
STAGE Stg2 Velcro/EELV/D4Stg2_4m Velcro/D4Stg2_4m 0 0 22.95 24170.0 0.0 1.0
PAYLOAD Int Velcro/Parts/Int13_10 Velcro/Parts/Int13_10 0 0 29.0 0.1 0 0.0 1.0
PAYLOAD Int2 Velcro/Parts/Int10_8 Velcro/Parts/Int10_8 0 0 31.5 0.1 0 0.0 1.0
STAGE X-37_J X-37_J Spacecraft/Spacecraft3 0 0 37.75 9200.0 0.0 1.0
ENDSTAGE
END
END_SHIPS

The interstage doesn't meet up perfectly with the flat bottom of the X-37, but it's decent for a start.
 

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
liber, use -0.459115,0.840596,-0.287424 for your vertical wings.

Thanks,it' perfect.:speakcool:


-----Posted Added-----


Here's a launch vehicle for the thing: a stock 4m (Velcro) Delta 4.

For this to work, the mesh and .cfg MUST be renamed from "X-37 J" to "X-37_J". You'll want to do this anyway, for full functionality in Orbiter (think getting vessels by name).

Thanks,I'll try this too. :)


-----Posted Added-----


Here's a launch vehicle for the thing: a stock 4m (Velcro) Delta 4.

I can't find thad add on,could you give a link.
Thanks.
 

Urwumpe

Not funny anymore
Addon Developer
Donator
Joined
Feb 6, 2008
Messages
37,635
Reaction score
2,352
Points
203
Location
Wolfsburg
Preferred Pronouns
Sire
I can't find thad add on,could you give a link.
Thanks.

[ame="http://www.orbithangar.com/searchid.php?ID=3462"]Velcro EELVs v1.02[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=3388"]Velcro Rockets v1.1[/ame]
 

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
What it be good to make this boeing model bigger.
Ship in the middle is actual size,left woud be similar to DeltaGlider if i make it bigger,only he would have two front seat.

G - gear
K - cargo door
Shift+4 airbrake
Shift+1 inner door 1
Shift+2 inner door 2
Shift+3 docking door
 
Last edited:

sputnik

Addon Developer
Addon Developer
Donator
Joined
Apr 3, 2008
Messages
424
Reaction score
0
Points
31
Location
Palmdale
Website
www.worldof2001.com
This points up something that concerned me a bit: as I understand it, the X-37 is an unmanned, reusable satellite bus. It's not so very big. Certainly, it doesn't have windows, (apparently) two crew, and room for a payload bay with a docking collar and passenger module.
(Or does it?)

In any case, it sounds like there may be room for at least two add-ons: a little unmanned X-37, and a passenger-carrying derivative.
 

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
h_x37_mojave_02.jpg


NASA_X37_EC99-45145-1.jpg


osp_x37.jpg


Yes I'm think that's unnmaned...but why not make it with crew.
Two add-on,maybe.
 

sputnik

Addon Developer
Addon Developer
Donator
Joined
Apr 3, 2008
Messages
424
Reaction score
0
Points
31
Location
Palmdale
Website
www.worldof2001.com
Oh, yes...forgot about the shuttle-payload launch method. And of course it should also be suspended from McDuck's SpaceShipOne....
 

liber

Member
Joined
Aug 15, 2008
Messages
950
Reaction score
2
Points
18
Location
Room
Website
www.bw.org
Well limber, this also happend to me when I built my first ship, but don't worry, you'll get used to. :

I examin DeltaGlider ini file,from vinka spacecraft,I pay attention to radiator.
For opening wheel door and after that a wheel need to use range,don't know how that exacly work but it's working.
You could try it with your ship.

[ANIM_COMP_2]
; front wheel door
SEQ=1
GROUPS=26
RANGE=(0.0,0.33)
ROT_PNT=(0.320,-1.3271,8.1596)
ROT_AXIS=(0,0,1)
ANGLE=110

[ANIM_COMP_5]
; front wheel
SEQ=1
GROUPS=21,35,36
RANGE=(0.25,0.5)
ROT_PNT=(0.005,-1.1944,7.4347)
ROT_AXIS=(1,0,0)
ANGLE=110
 
Top