Very nice addon, Thank you. But I have problem with scenario ALR-3
I start scenario 01-ALR-3-Launch Cape Canaveral and after TLI I press key J for separation.MMhh.. i had that problem some weeks ago.. it's something related to DLL mesh configuration.. does it happen after launching a scenario? Or is it during a longer mission?
Can somebody confirm this:when you deploy and then retract the solar panels the craft becomes unresponsive.
Can somebody confirm this:when you deploy and then retract the solar panels the craft becomes unresponsive.
Can somebody confirm this:when you deploy and then retract the solar panels the craft becomes unresponsive.
I start scenario 01-ALR-3-Launch Cape Canaveral and after TLI I press key J for separation.
Edit:
I have orbiter 2010P1 and this addons:
IMFD 5.5
LMFD 1.4
Jarvis Heavy Launch Vehicle, version 2.0
Universal MMU 2.0 by dansteph
Vinka’s Multistage2
Vinka’s Spacecraft3
Texture earth 14+11
---------- Post added at 12:15 PM ---------- Previous post was at 11:41 AM ----------
I have other problem with frame. When I run scenario 01 - ALR-1 - Launch or 01 - ALR-2 - Launch and I get to the parking orbit, after separation my frame drops to 16 fps.
Before separation 84 fps:
After separation 16 fps:
OR
This is scenario 02 - ALR-2 - In Orbit 45 fps:
This is scenario 03 - ALR-1 - Elipctic orbit 14 fps:
Some scenarios working good FPS and some scenarios working LOW FPS.
ALL OTHER ADDONS FROM ORBITERHANGAR WORKING GOOD 40-180 FPS IN 1920X1080 32Bit.
My system: Intel pentium 4 3200Mhz, 1GB ram, ATI radeon X1650Pro 512MB, Windows XP Pro
This is normal! Antares is supposed to work with solar panels and radiators completley deployed. This spacecraft has limited self battery that works for 30 minutes after lift off. If you retract solar panels after that time, the craft has no more energy and it dies!
I have a problem: On all the scenarios I've tried, when the spacecraft is released from the upper stage it has no fuel in it at all. Also, two files were extracted straight to the Orbiter folder, antaresLRjett.cfg and antaresSRjett.cfg. If that's the problem, where should those files be?
Nice add-on!
Some bug reporting: the buttons of the MFDs on the VC don't show the letters. Also, the astronauts don't wear off the suit when you repressurise the CM.
Edit: After an EVA, the astronaut that got out doesn't appear inside the module when the EVA finishes
I suspect the astronaut meshes are added and not part of the main mesh (haven't checked yet) because they are not visible through the windows. I assume that the authors are aware of the importance of the order of see-through groups (glass).