Just wondering, did you also download the micro-textures?I am using the d3d9 client 4.5 (r1446) with Orbiter 2016, AMSO 2016 123-191221, Apollo 11 LS Texture v1.1 and Elevation 1.2. As far as I am aware I have followed all the installation instructions. I don't appear to get the high res features when landed at Tranquillity Base - see attached. Any suggestions as to what I am doing wrong.
Thanks for your response. Is the micro textures download separate from the D3D9 one?Just wondering, did you also download the micro-textures?
Elisa Sähköpostipalvelun kotisivutila
Täältä löydät ohjeita Elisa Sähköpostipalvelun kotisivujen käyttöönottoon, luontiin ja päivittämiseen.users.kymp.net
I see it is - I’ll give that a go. Many thanksThanks for your response. Is the micro textures download separate from the D3D9 one?
That seems to have sorted it! Thank you very muchThanks for your response. Is the micro textures download separate from the D3D9 one?
Please also make sure that you can see the following settings in the Moon config file (could be either Config\Moon.cfg, Config\ProjectApollo\Moon.cfg, Config\AMSO\Moon.cfg or any other, depending on the scenario):
ElevationResolution = 0.5
Thanks for your kind words!Hello! I've been running the Apollo 15 mission, and have been enjoying the landing site sceneries you created. They make exploring Hadley much more enjoyable (see attached before and after views of the rille). But I have a question: sometimes the astronaut seems to sink below or hover above the surface. Same issue with the LM, some of the landing pads are "sunk", others floating. Is this a known issue, or is it a result of me incorrectly installing the textures?
Thank you for the work on these scenes.
Hi,thanks for this, however...
looking at my Moon.cfg I can't find
as suggested here
http://absimp.org/orbitersim/apollolandingsites.html
I CAN find
MaxPatchResolution = 18 (mine was actually "15" so I correct it to 18)
but that elevation line is not there. is it ok if I just create one ?
edit:
it's the same in AMSO Moon config, there's no that elevation resolution line.
As you may guess my original plan was to acquire detailed enough DTMs, so all the craters would be visible in 3D. And as you see, this plan failed to some extent. I have a few ideas on how to cure this thing, also I have got some promising results with Ames Stereo Pipeline's shape-from-shading feature, which is capable to capture small craters (that is missing from some of the factory-made DTMs). However there are other obstacles like Orbiter limitations for elevation maps like horizontal and vertical resolutions, so later maybe I will convince myself to give up this elevation map thing, and I will create some surface texture with historical lighting conditions. But there are some difficulties with this method as well:So may I suggest that you do a version with small shadows, with light coming from a direction compatible with the Apollo landings?
For example: http://lroc.sese.asu.edu/posts/1135 with small shadows, http://lroc.sese.asu.edu/posts/70 with no shadows.
High sun (no shadow) images would be great for a global replacement texture though. The one used in Orbiter is problematic for Apollo, since light comes from the opposite direction...
You have discovered some pattern, don't you?@ggalfi I guess if we are following the timeline we can expect some nice Descartes terrain this coming April? ?
Thanks! For surface or low-level views, high sun images with just a bit of shadow work well. Something like this: https://airandspace.si.edu/multimedia-gallery/m175428601re25cmap12areapngBut anyway, I understand the problem, and I also see that your idea is one possible solution, so it is on my ToDo list to experiment with some low-sun textures, and if the result is acceptably nice, I will publish it.
Seem to me it was down since 28th Feb. I've restarted it right now. Thanks for notifying me!The website seems to be down, ggalfi. Anything you can do?