Hi all
I see orbiter has changed quite a lot. After STS Payloads 2.01 was made redundant in orbiter 2010, i kind of left the scene. All my scenario coding of the pylon module was just wasted, which frustrated me a lot, as i spent so much time and effort to get this working correctly. I did briefly return as david413 used some of my meshes from STS Payloads 2.01, to work in orbiter 2010 with the shuttles v4.8R2 and the STS Payloads 2010R0 package.
Spending years away on another sim, i did occasionally fire up orbiter 2006 just for STS Payloads 2.01 and the unreleased STS Payloads v2.01 part2. This has has been sitting on my hard drive for nearly 10 years. The models do now look so out of date:blush:, but computers couldn't really handle the extra details back then and performance was a must!
I see that my pylon LC39 pad and shuttlebay 'idea' has been used for another addon, and member Hutchison has been updating shuttle missions from my STS payloads 2.01 add on, glad to see these are still being used in orbiter 2010!
For the past two weeks, i've been lurking on here, trying to get up to date with orbiter( about 7 years worth ). In fact, i need to speed up on orbiter 2010p1 and 2016.
What i have leant is that the shuttle fleet does not work correctly in 2016. Although i will use orbiter 2016 with the shuttle ultra addon( once my computer has been updated ). My questions are mainly for Orbiter 2010p1 so i can still use the shuttle fleet and STS PayloadsR0.
So i have a couple of questions.
1.D3D9/11Client for orbiter 2010p1
My computer is very outdated. I have a AMD 64 x2 athlon 6000+ , 2gb ram, Gforce GTX 650 graphic card and windowsXP.
Can i use this client for my computer specifications?
2. Shuttle fleet related.
After watching orbiter 2010p1 videos on YouTube, i see the shuttle fleet has reentry flames. When using Autofcs, i never get any whatsoever. Also on one of the videos, there was an extra HUD readout showing mach number, speed in MPH, altitude in feet and miles to touchdown. Have i missed something so obvious here?
EDIT Video in question here
https://www.orbiter-forum.com/showthread.php?p=401441&postcount=8
3.
ISS addons.
This seems confusing. It appears there are three. Can the shuttle fleet use all correctly?
I would like to build the station from the first shuttle mission to the ISS.
4. Space shuttle Ultra.
Really amazed this team has stuck together for this all time. Can this add-on now deploy satellites from clamshells and the IUS? I remember reading about the new LC39pad, IUS in the pipeline and the centaur for the shuttle?
Glad to see there are still a lot of members here that i remember from years ago.
I'm hoping to be back full time on orbiter for the foreseeable future!
Thanks
Gazza(Gary)
I see orbiter has changed quite a lot. After STS Payloads 2.01 was made redundant in orbiter 2010, i kind of left the scene. All my scenario coding of the pylon module was just wasted, which frustrated me a lot, as i spent so much time and effort to get this working correctly. I did briefly return as david413 used some of my meshes from STS Payloads 2.01, to work in orbiter 2010 with the shuttles v4.8R2 and the STS Payloads 2010R0 package.
Spending years away on another sim, i did occasionally fire up orbiter 2006 just for STS Payloads 2.01 and the unreleased STS Payloads v2.01 part2. This has has been sitting on my hard drive for nearly 10 years. The models do now look so out of date:blush:, but computers couldn't really handle the extra details back then and performance was a must!
I see that my pylon LC39 pad and shuttlebay 'idea' has been used for another addon, and member Hutchison has been updating shuttle missions from my STS payloads 2.01 add on, glad to see these are still being used in orbiter 2010!
For the past two weeks, i've been lurking on here, trying to get up to date with orbiter( about 7 years worth ). In fact, i need to speed up on orbiter 2010p1 and 2016.
What i have leant is that the shuttle fleet does not work correctly in 2016. Although i will use orbiter 2016 with the shuttle ultra addon( once my computer has been updated ). My questions are mainly for Orbiter 2010p1 so i can still use the shuttle fleet and STS PayloadsR0.
So i have a couple of questions.
1.D3D9/11Client for orbiter 2010p1
My computer is very outdated. I have a AMD 64 x2 athlon 6000+ , 2gb ram, Gforce GTX 650 graphic card and windowsXP.
Can i use this client for my computer specifications?
2. Shuttle fleet related.
After watching orbiter 2010p1 videos on YouTube, i see the shuttle fleet has reentry flames. When using Autofcs, i never get any whatsoever. Also on one of the videos, there was an extra HUD readout showing mach number, speed in MPH, altitude in feet and miles to touchdown. Have i missed something so obvious here?
EDIT Video in question here
https://www.orbiter-forum.com/showthread.php?p=401441&postcount=8
3.
ISS addons.
This seems confusing. It appears there are three. Can the shuttle fleet use all correctly?
I would like to build the station from the first shuttle mission to the ISS.
4. Space shuttle Ultra.
Really amazed this team has stuck together for this all time. Can this add-on now deploy satellites from clamshells and the IUS? I remember reading about the new LC39pad, IUS in the pipeline and the centaur for the shuttle?
Glad to see there are still a lot of members here that i remember from years ago.
I'm hoping to be back full time on orbiter for the foreseeable future!
Thanks
Gazza(Gary)
Last edited: